Good asset! Keep it up!
KEN Master
Creator of
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Thanks a lot for the detailed feedback — really appreciate you taking the time to write this!
Reaching around wave 14 is awesome, nice job 💪 I totally get what you mean about the balance and the “attack spamming” situation — that’s definitely something I need to improve so combat feels more engaging instead of just holding down attacks.
The archer chasing part is also a really good point, I’ll look into making the pacing smoother and reducing those slow moments.
As for the variety and audio issues, yeah — those have been mentioned a few times and are already on my list to improve in upcoming updates.
And thanks for pointing out the attack animation bug! That sounds like a state issue — I’ll dig into it and fix it in the next patch.
Really helpful feedback overall, thanks again!
Thanks a lot for playing and for the kind words! Glad you enjoyed the feeling of commanding the army 😄
Wave 17 is already really impressive — nice job! I agree that the difficulty ramps up quite a bit toward the end, and balancing is something I’m still working on.
An upgrade system is actually something I’m planning to add in the next update, so players can grow stronger over time and have more strategic options.
Really appreciate your feedback — it helps a lot!
Thanks a lot for playing and for the feedback!
I’m glad you enjoyed the game overall.
I understand the issue with hitting enemies — I’ll look into improving the hit detection and combat feel to make it more responsive. I’ll also adjust the audio balance to make it less overwhelming over longer play sessions.
Really appreciate your time and suggestions!
Thanks a lot for playing and for the feedback!
I agree that enemy variety could be improved to make the later waves more interesting. I’ll definitely work on adding more enemy types and better progression to reduce repetition.
Also thanks for pointing out the audio balance issue — I’ll adjust the music and SFX volume in the next update.
Really appreciate your time and suggestions!
Thanks a lot for your detailed feedback! I really appreciate you taking the time to play and share your thoughts 🙏
You made some great points — especially about the attack hit detection and the archer behavior. I’ll definitely look into improving the combat feel and balance. The SFX overlap issue is also something I didn’t notice before, so thanks for pointing that out!
I’m glad you enjoyed the game overall and saw its potential. I’ll keep polishing it and making improvements!


















