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(+1)

This was pretty fun!I like the art character, but the environment doesn't feel like it matches. 

I think there could be more room for improvement on when attacks land. I found myself having trouble for hitting enemies, even if i was right against them, and the archers constantly running away while my skills were on cooldown and my walking speed was too slow to catch up was a bit frustrating.

There was also a bit of overlap on SFX for audio, maybe add a 2x speed multiplier and a quick fade at the end to prevent clipping of audio. 

Aside from those aspects, I think you've got some really great potential. With some more time and polish, this could do really well!


Congrats on a successful submission! I'd give this a solid 8/10!


Would love to see what you think of my team's game. Feel more than free to leave a comment with your thoughts and suggestions (and maybe even rate it if you'd like :D).


Happy Jamming!

(+1)

Thanks a lot for your detailed feedback! I really appreciate you taking the time to play and share your thoughts 🙏

You made some great points — especially about the attack hit detection and the archer behavior. I’ll definitely look into improving the combat feel and balance. The SFX overlap issue is also something I didn’t notice before, so thanks for pointing that out!

I’m glad you enjoyed the game overall and saw its potential. I’ll keep polishing it and making improvements!