Neat idea, but it gets pretty boring and repetitive after the first few waves. Having more enemy-variation would have helped to spice this game up a little. Also the music and sound-effects are way too loud
Viewing post in Hell Assault (Demo V0.2.0) jam comments
Thanks a lot for playing and for the feedback!
I agree that enemy variety could be improved to make the later waves more interesting. I’ll definitely work on adding more enemy types and better progression to reduce repetition.
Also thanks for pointing out the audio balance issue — I’ll adjust the music and SFX volume in the next update.
Really appreciate your time and suggestions!