The art style and the music are great. The underwater theme is brilliant and the weapons and ammo being alive adds a lot of personality. "Buoy... buoy... Silly word"
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Bobbing Man's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Most Like the Original | #2 | 3.938 | 3.938 |
| Artistry | #5 | 4.125 | 4.125 |
| Overall | #5 | 3.663 | 3.663 |
| Sound Design | #6 | 3.438 | 3.438 |
| Best Creative Twist on the Original | #7 | 3.188 | 3.188 |
| Game Completeness | #7 | 3.625 | 3.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
When I went through vine door I am underneath the world. I liked the art and music. The vine door was a lil slow which I tried to glitch through door and ended up under the ground lol. I am happy to see more added.
Great style and pretty good overall. I like the theme. I feel the character could be a little faster, and actually not a fan of the shotgun in this one. A shark enemy went into a wall and then filet me to death through the wall.
Really cool game and very impressive for your first! The art style is awesome and it's cool to see that you have a consistent style with animations for the characters. It took me a second to figure out the controls, and I think my gun disappeared in the second level, but it looks like a lot of work went into this.
Great style for the game, the weapons, enemies, and assets all matched the theme. It was fun to explore around and look for secrets. I felt like the shotgun could have done more damage, but every other base weapons felt good to use.
Super cute twist on the theme, absolutely loved just seeing the little shrimp gun poking out from the bottom. Also hilariously got jump scared by the pufferfish!
Super great job, and its even more impressive that its your first time making a game.
(only issue I came across was the seaweed door bugging me out)
I like the art style, this game was really charming and creative. If I were to give some feedback it would be to make the player move a little faster since the maps are so big. Also the weapons should be given to you maybe at each level instead of the two at the last level, because I felt I didn't get enough time to test the shotgun before I got the blue gun.
Thank you for playing! We didn't have much time to playtest but after posting the game we started to criticize the movement speed as well, so we plan on speeding it up. The weapon placement would have been a lot better but I was literally making the levels 2 hours before posting so I didn't have much time to consider how the player would find the weapons without secrets:/ . I did make the weapons accessible through secrets in the earlier levels though
The art is amazing, great work for your first time making a game too, was fun. I wasn't sure if there was a goal, got a bit lost :D
Really cool art style and a nice theme twist :) I didn’t expect to see an underwater Wolfenstein with shooting fish and pufferfish — great concept!
I didn’t run into any issues while playing; it feels smooth and well put together. If I had to point out one thing — though this is definitely nitpicking — it would be that the door animations, or those vine animations, feel a bit too long. But that’s just a minor detail and I figured out that the background sound isn't looping and after a while it stops.
Wow this was awesome! I really enjoyed the sprite assets, and the theme mixes so well with the gameplay. Picking up different weapons and seeing all the effects and enemies in each level made it super fun 🐟🐟
... did I pick up a pistol shrimp for a weapon? XD
This was really cute. The artwork was super fun and the music was really nice too. Though I did get pushed into the floor by one of the sea weed doors. Though not falling through the void meant I could walk around the outside of the level.
I love the concept you guys went for! A really cool twist on the original, the weapon designs were super fun too!
Overall really solid entry! Keep up the good work!







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