Haha it might stray a bit from the theme but its clearly inspired you to create a super fun and creative game, so personally I think it has resulted in a much better result than if you had restrained it. Once again, amazing job!!
aqua x
Creator of
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Loved the concept of this game, the art assets and models work really well. Loved the look and feel of the different weapons as well. My only recommendation would be on the character movement, it felt like the player was on ice or roller blading, a little too floaty for my liking, but other than that the enemy feedback and gameplay mechanics felt well polished, a very solid game!
Really resembles the wolfenstein vibe! This is a really well fleshed out game honestly, the only downside I found was possibly your collision shapes/placement - half way through I ended up getting stuck behind a barrel with no way to escape :s but other than that the game felt complete :) Great job!
Loved the art and enemy impact responses and the music and sound effects fit the theme perfectly! I didn't realise there was multiple guns at first, so the first run through ended up having to sprint away from the boss haha but that being said I loved the feel of the different guns. The art and mechanics of them feel very rewarding. Nice job!
Thank you so much for playing! I for some reason decided not to think about the whole end game concept so yes after the two babies collected it becomes pointless but you could just infinitely collect them haha :S
I’m glad you liked the take on the enemies, I tried to find a balance as to not feel so bombarded by them, allowing the player to hide behind walls etc, but I wasn’t sure whether this was executed well or not.
Thank you for all the compliments! (And I shower them straight back at you, your game was fantastic)
Loved the concept of this and the starting animation is adorable! The little mini puzzles for opening the doors was a nice touch as well.
One possible bug I ran into was at one point I could no longer reload any of the weapons. I'm not sure if this was intentional or not as it came after collecting the brown pots/coin purse looking items.
Thank you for taking the time to play! The enemies were also scattered randomly with a max number per room, but I agree, the combat is one of the parts I would like to keep working on, specifically introducing a ranged attack like a bark or throwing trash haha!
Thank you for bringing up the baby raccoons, I didn’t realise until after this that the web version drastically reduced the distance you could hear the babies cry from D;
You've got to be kidding me, this game is beautiful! Honestly would have any frame from the beginning animation on display. The movement and attack feedback is also amazing, though keeping track of the player health is a little hard with all the recoil!
I've never been one for shooter games but this was so fun. Also just loved the little hint tags with projectile warning etc!
The literal only criticism I can even scrape together is that even though the jump and dashing mechanics was so fun to use, it definitely took away from the wolfenstein theme.
Super cute twist on the theme, absolutely loved just seeing the little shrimp gun poking out from the bottom. Also hilariously got jump scared by the pufferfish!
Super great job, and its even more impressive that its your first time making a game.
(only issue I came across was the seaweed door bugging me out)
