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(+2)

A very sweet game, love the use of the colour palette. A super interesting mechanic with the custom weapons! Also the inventory/backpack wheel is just super satisfying. Two small bugs I noticed - during the customisation screen the back arrow doesn't actually go to the previous option rather it seems to start possibly at the beginning again? The other being with the projectile weapons, if up against a wall, facing in any of the 4 directions, the projectile does not travel. Other than those small bits, its so impressive that you were able to create this during the jam time span, nice job!!

Thanks! I'm glad you enjoyed the art and upgrade system! 

The customization screen arrows aren't actually real buttons, it's just one button that advances to the next option. Mouse support there is more of a bonus, as we had to target keyboard/controller only for the sake of time.

The projectiles is sorta intentional/known - the player's hitbox is at their feet, while the projectiles spawn from their center. This is so that they can have extra space to move around and can appear "above" the wall, but does lead to some weird interactions with projectiles... Maybe we could have had the edge of the walls not have collision so the projectiles work in this case? (and they would be easier to use in hallways too!)