Thank you for trying out the game, yes unfortunately the web build seemed to have introduced some bugs I hadn't noticed prior. The sleep however shouldn't have been a bug, the first 2 sleeps are a forced timer but after that you just select the icon again to go in and out of sleep as you please. I missed stating 'ESC' is how you get out of the check health screen, my bad!
Ok so I tried it again and made it to the loop! I liked the different gameplay phases, that is well thought! Sadly I still encountered some bugs that cut my games short, when my partenaire and I had a baby, I went for food, and when I came back they where nowhere to be seen 🥲
Non the less, it is a really cool tamagochi-like game! I'm happy I could see more of what it has to offer!
Oh I see what you mean, since I had this kind of loop too, the way I delt with it was to manualy reset each of my variables (mostly bool', I love bool') when interacting with what I knew would be the last object players would interact with in the game: the last door. It may not have been the most optimized way to do it, but as long as I didn't forget a variable, I was sure it would be reseted xD (The truth is: as a beginner programmer it is quite intuitive to take the long inconvenient road instead of the built in functions already made for that exact purpose 🙂↕️)
I think on your game, my solution then would've been to manually reset all variable on the moment the player click on the finished nest (I dont say it is the right solution, I'm only projecting and wondering here. I would not give advices on something I'm so bad at)
but what a frustrating bug you encountered here XD
That's exactly what I did D; I had a function run that reset all the variables (the most important being the bird stage variable back to 0), the function does run but then the stage doesn't change back :S I assume I've accidentally set it somewhere else so just got to go through all the code with a fine-tooth comb :') Thank you for the suggestion though!