The concept is really interesting that's a great arcade game! 😁
POY's
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I saw your game in shovel's stream!! It's waaay harder that it seemed, and it seemed hard XD
but, I find it interesting like you were able to make every lvl feel so different only through the physique: we think we mastered the movement but each time the next lvl make us learn again? Also, I was SUR that it was an hamster, not a bird, in the ball, I was so surprised to figure it out XD
I love the Idea, I love the graphism but for me it lacks 2 things to make it top notch: music/sound, for the atmosphere, would make me totally immerge in the game; and hearts on the road, so I can refill from time to time (but that comes from a person who's bad at game, so take it or leave it if you like the balance of your game as it is xD)
I made something like 590 pountos (yey!), and didn't get the trophee -side- wife ಥ_ಥ
That was really really clean, with a nice thought game design, and a really creative idea of a mechanic, it is simple, but everything works around it and it doesn't feel gimmicky! Also I don't know if it was on purpose, but I saw a great message in that mechanic too: sometime in life you have to work on your own growth first before committing into a seemingly harsh task, as sometime you have to wait to be in the right state (of mind hehe). it's ok to take some step back, it's ok to wait for the right time 🦾
thank you for passing by my rating section, I'm happy I had the chance to discover your game!
I love all kind of games so it's a bit tricky to give a clear answer to that 😆 it goes from minesweeper to animal crossing, ace attorney... totk... ghost of tsushima, baldur's gate... mmh... maybe the link between all of them is that I am the one defining the rythme. They are centered around creativity/thinking, or the exploration is breathtaking. also none of them is centered around challenges/frustration? like when there are challenges they come by when I'm already deep in the game and invested, and I can usually avoid it as long as I want xD
that would be my answer xD and as for why your game doesnt really fit in there even though it's well thought and well made: it made me feel like it was ahead of me all the time, like I was running after it, if it makes sense. I lacked that sens of controle I guess...
There, I hope I replied adequatly to your question xD but you made me curious too! what are your type of games ?
I love the concept, I find the controls really satisfying and intuitive, the only thing is: I would've not put those "timed" obstacle so soon. The aim feels too unprecise at that point to be comfortable in those "disappearing platforms + poisoned vines" area. We are still figuring out how our bio-meca body works xD
But I've been proven to be a bad at games, if you wanted the game to be somewhat challenging then you can just disregard what I just said xD
I loved the atmosphere too, and the context and message is great! GG!
It was a pleasure to watch your stream! I had such a good time that I stayed way longer than what would've been reasonable! 😆 if it's not too late in the night, I'll be here for your next one!
Also, I'm happy you enjoyed the game, I was really nervous! I'm not use to share my work, I tend to stay in my corner, drawing and creating for my eyes only, so I didn't have a sense at all of if it would be well received or not before submitting it. And watching you play, laugh at some of my jokes, creating with so much care and appreciating my pixel art.. You know, I feel really grateful that I had the opportunity to see it!
Anyway, thank you for the review, and for the clip!
You're the first person using the tiles as originally intended: everything is connecting! XD (not that the other way around is bad, I'm always amazed to see how brains work in different ways from a person to an other, but today I found a peer! 😆) he reminds me a bit of Dragonair in a way!
Thank you for playing, I'm happy you liked my game!
Hahahah! dont worry, it was designed so the creature would look wacky regardless, because Neo, the character you play, is just starting, you know 😆 so it doesnt tell anything about YOUR art abilities 😆
I agree the controles are a bit... awkward, especially in the creative part (for exemple the eraser, I changed the collision box just before posting so just the tip would erase, without thinking it would make it SO HARD TO GRAB. that was stupid, but I got a lesson from it: don't try to fix something that's already working)
also some controles are not as intuitive as I thought they were, sadly :/ but hey, I'm a newbie in game dev so obiously I'll make some rookie mistakes 🙂↕️
thank you for playing my game! and thank you for the review 🫡
What to say? The game reminds me of that one with the guy in a cauldron and a pickaxe. Also I successfully felt like a caterpillar. fighting for their life.
I'm not an hardcore gamer, I played a bit more than 10 minutes and had to stop, I made it to 12% and it's enough xD But I can see this game being really popular with streamers and youtubers! AND I had fun! AND The pixel art was dope, loved the art style. It was a clever choice to go for that simple visual, really effective!
Felt like a joining a fastfood team in rush hour, but fun! I laugh so hard, I think I will download this game! It is such a great way to make people write, just write. We always think that creating is hard, it is not, we just think to much! Thinking should come after, to fix, to improve, but not before even starting! You already were on my to-play list, but thank you for reviewing my game, or else I might have never tried it, cause I focused the game with only few rating, and I wouldn't may have the time for yours.
Anyway, you show me your creature, I show you my.. uh.. story?
dang that was fun!

I won! eheheheh
That was splendid, loved the writing and humour, the typing attack was such a nice touch! great job!!
(I loved the little water dispenser in the first area, reminded me of my darkest jam hours, those things are hell to draw!)
edit: forgot to comment about the music: SUCH A BOP! loved it, really well fitting!
THAT WAS SO FUN! accessible, straight forward, a bit of strategy too, and the controls are really satisfying!
just a thing to note: I played in browser and after 3 lvls I got a close up on the egg, is it supposed to hatches here? is it the end of the game? The back arrow's not working (same for the credit page) and nothing is happening :/
EDIT: IT WASN'T A BACK ARROW, IT WAS THE "ENTER" ICON! good I didn't close nor refresh the page! my new master is really really cute!
Yes, yes! you got it! It kind of forces the player to draw a funky looking creature, cause as a debutant, Neo wouldn't be able to make something perfect! And it also gives people who "can't draw" something to work with you know ? it would've been dissonant to have Neo say "I have plenty of Ideas" to then have the player stuck in front of a white canvas with just a pen 😆
I love the fur, your creature is adorable ! reminds me a bit of an edgehog 🦔
The art style is gorgeous, just concerned for the font that may not be perfectly readable (on smaller screen, or for people who's english is not their native tong for exemple)
I assume the game is something like having the biggest number at the end of the road, choosing which dice role to use now to increment it, and wich to save for a later road? with like a limited "forever" ability who would be used to keep a strong candidate for every roads? Or maybe I'm really far off XD but it seems promising, and yes, gorgeous, what a candy for the eyes!


