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I might not be the target audience, but I found it still really creative, never played something similar before! it was also pretty and clean, I had a good time! 

Thank you for trying it out!

Just out of curiosity, what's your usual types of games?

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I love all kind of games so it's a bit tricky to give a clear answer to that 😆 it goes from minesweeper to animal crossing, ace attorney... totk... ghost of tsushima, baldur's gate... mmh... maybe the link between all of them is that I am the one defining the rythme. They are centered around creativity/thinking, or the exploration is breathtaking. also none of them is centered around challenges/frustration? like when there are challenges they come by when I'm already deep in the game and invested, and I can usually avoid it as long as I want xD

that would be my answer xD and as for why your game doesnt really fit in there even though it's well thought and well made: it made me feel like it was ahead of me all the time, like I was running after it, if it makes sense. I lacked that sens of controle I guess...

There, I hope I replied adequatly to your question xD but you made me curious too! what are your type of games ? 

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Thank you for your detailed response!

It totally makes sense to me! As gamers I feel like most of us just like to play “good” games you know.  I don’t really define myself to just be a “one genre” type of person either, and I have played and liked a lot of the games you mentioned. I am a big fan of the Ace Attorney games too. The game I play most often these days is Teamfight Tactics (which only after I started making this game I made the connection that “oh hey this is also kinda like TFT” XD).

Anyway, I’m also grateful for the feedback of the sense of lack of controls. I think it’s a pain point for a lot of the players. I would like to make future improvements that make the game more engaging and fun to interact with. Thank you again for the conversation!