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(+1)

I love the concept, I find the controls really satisfying and intuitive, the only thing is: I would've not put those "timed" obstacle so soon. The aim feels too unprecise at that point to be comfortable in those "disappearing platforms + poisoned vines" area. We are still figuring out how our bio-meca body works xD 

But I've been proven to be a bad at games, if you wanted the game to be somewhat challenging then you can just disregard what I just said xD 

I loved the atmosphere too, and the context and message is great! GG!

(+1)

Thanks for trying our game out and thanks for the suggestions! Sorry you found it a bit too hard, but you aren't alone and that tells us that it was an oversight on our end. We definitely intended for it to be challenging but have realized the difficult scaling goes up way too quickly. It's our first jam so we've realized the importance of having more of a tutorial space to ease a player into the mechanics of a game. Right now Scrapling kind of just throws you into the fire 😅