I'm on the 2024 Macbook Air with the M3 chip with 16GB of ram.
hippopop
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Hey this looks amazing and I just snagged the tool! I'm having some trouble with the setup on Mac though, I read the SETUP.txt file, but I don't see any .app folder to group together with the assets folder. When I run the application, it doesn't respond and I need to force quit it. Any chance you know what's happening here?
Great minds think alike! (although sometimes in different ways). It's always cool when people have similar ideas and take them in different directions. I'm about to play y'alls game and I'm already super impressed just from your game page alone.
Thanks for the supporting words I really do appreciate the support and advice :)
I've been playing a lot of Age of Mythology so it was sick to see someone submit a game with RTS style combat! Was confused at first until I read the description and figured out how to fix the game speed, but after that I had a lot of drafting the different units and building a formidable critter army.
Neat game! I liked the critter take on solitaire, the game also reminded me of Stacklands if you have ever played that. One thing I'm not sure if you intended was that you could start stacking on a non-1 critter card which made it so that when you reached 13, it wouldn't automatically count the pile as done for you and I ran into that the first time I played and chose to restart instead of manually dragging all the cards off the pile, but other wise I had a lot of fun trying to reach the goal!
Definitely the most unique game I've seen for this jam so far, a really creative and zany way to interpret the theme! My partner talks to me about the Chao garden from sonic all the time so it was cool to see that inspiration come through here. I agree with a lot of other commenters below that difficulty of the races could scale a little more smoothly, but I still had fun making a lot of new cars. The races themselves were fun to watch too my favorite camera angle was definitely 3.
Super impressive that you did this all as a solo dev, I loved the art and music! The SFX reminded me of Super Smash Bros Brawl solo player mode which added to the arcade style of the levels. I had fun figuring out the best ways to use each critters' abilities and I feel like the game is perfect for people who like to speedrun.
The art and animations were super polished and made the movement very satisfying. It was also fun to get through each of the levels with a new tutorial. I think for me it ended up being more of a display of different platforming mechanics rather than a cohesive game. It would have been cool to have to use all of the different things we learned in the final boss level rather than only the dashing. I still enjoyed the experience and it was a cool submission!
Cozy and relaxing! I like how you interpreted the theme because that's how I figured out how to play. At first I was bouncing into all of the terrain before I learned how to curve around it. Then I kept overshooting the baskets. Then I kept forgetting about the wind. Cool game about learning from failures. It was also impressive that the levels are procedurally generated.
Great submission!
Thanks for trying our game out and thanks for the suggestions! Sorry you found it a bit too hard, but you aren't alone and that tells us that it was an oversight on our end. We definitely intended for it to be challenging but have realized the difficult scaling goes up way too quickly. It's our first jam so we've realized the importance of having more of a tutorial space to ease a player into the mechanics of a game. Right now Scrapling kind of just throws you into the fire 😅
Thanks for trying our game! And thanks for the suggestions! I think there are a lot of quality of life changes we can implement to make the vines easier for players while retaining the skill ceiling. I'm gonna add a custom cursor to that list! Thanks for the kind words and we really appreciate the support :)
Fun game! I liked the tower defense + vampire survivor combo you had going on and with the computer antivirus theme it felt right. It was fun experimenting with different towers, my favorite was definitely watching packetstorm just spray all over. I think the towers a little too strong though. I think the player could use more variety of upgrades which would allow the towers to take a hit in power. Great submission though!
Super charming game, I loved the art and seeing the different environments. I feel like it gave the player a really important sense of progression, more than the percentage in the bottom right because it really felt like you were getting somewhere. The controls themselves are unique, interesting, and difficult to get the hang of so it was a simple game with a nice challenge!
Awesome to read about your game dev journey and as someone who wants to become a game dev themselves and has just started as well, it's super inspiring. Thanks for your wonderful submission!
Beautiful game! The art was really well done and really invites the player to keep exploring. I appreciated repeating the cycle of hatching and flying, definitely fit the theme of the jam and I like the messaging behind that analogy. The physics of the actual flying was hard to understand at first, but I feel like that was kind of the point of learning to fly, you get more and more control over time. Nice submission!
Simple mechanics, but fun platformer nonetheless! I really enjoyed the platforming levels, especially after unlocking the dash. There were some pretty precise movements required to perfectly avoid some of the spikes which was a fun challenge. I think the boss battle was cool, but the first phase of the boss is a little too easy and lasts too long in my opinion. Nice submission!




Yep! Here it is right after downloading and unzipping. This is showing hidden files and folders as well.