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Ohhh  I was unaware of that Godot issue, I followed those instructions and its working now! I'll update you on performance after I try it for a bit!

Awesome, mate, glad that we have managed to find the solution together! Thank you for all your patience and good will towards me and my work.

Please, let me know about the performance. It seems like since Godot 4.3 the shaders on Godot while running on Mac have been not that great. I do not use that many shaders, but the outline one might drop the performance. If that is the case, I will have to find an alternative to using the shader pipeline for stacking outline effects.

Nonetheless, thank you once again, mate! I will add further instructions for Mac users on the Mac zip now that I am more aware of what can go wrong. :) Your feedback was essential.

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Thanks again and your passion is clear and awesome to see :) I'll get back to you on the performance

I've used the tool for about an hour or two and I don't see any real problems with performance, just to give an update

Thank you a mil, mate! :D That is great to know. Just for the sake of collecting more data, what Mac are you on right now? Just the RAM and Video Memory are enough for me to start understanding what specs support the tool properly.

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I'm on the 2024 Macbook Air with the M3 chip with 16GB of ram.

Thank yoooou