Ohhh I was unaware of that Godot issue, I followed those instructions and its working now! I'll update you on performance after I try it for a bit!
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Awesome, mate, glad that we have managed to find the solution together! Thank you for all your patience and good will towards me and my work.
Please, let me know about the performance. It seems like since Godot 4.3 the shaders on Godot while running on Mac have been not that great. I do not use that many shaders, but the outline one might drop the performance. If that is the case, I will have to find an alternative to using the shader pipeline for stacking outline effects.
Nonetheless, thank you once again, mate! I will add further instructions for Mac users on the Mac zip now that I am more aware of what can go wrong. :) Your feedback was essential.