Oh okay, that is a known behavior on Godot. Try the fix shown below and let me know if it works :)

And no need to apologize, mate! Since I don’t have a running Mac, I have to test on emulated environments, which is not ideal, to say the least, so I ought to run on those issues every now and then. I am glad you are having the patience to go through the whole process instead of just scrapping it all.
EDIT: Hopefully in the near future I can get into apple’s developers program and get a second hand Mac Book Air. This will let me deploy straight from Mac, which will prevent a lot of headache for the end user since the app will be signed and notarized. It even might make the path thing less of a problem because on a proper Mac I can deploy a .dmg instead of an .app