Hmm I'm running into a new issue that says the app is damaged. Not sure if I'm doing something wrong with the download sorry to trouble you further. 
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Oh okay, that is a known behavior on Godot. Try the fix shown below and let me know if it works :)

And no need to apologize, mate! Since I don’t have a running Mac, I have to test on emulated environments, which is not ideal, to say the least, so I ought to run on those issues every now and then. I am glad you are having the patience to go through the whole process instead of just scrapping it all.
EDIT: Hopefully in the near future I can get into apple’s developers program and get a second hand Mac Book Air. This will let me deploy straight from Mac, which will prevent a lot of headache for the end user since the app will be signed and notarized. It even might make the path thing less of a problem because on a proper Mac I can deploy a .dmg instead of an .app
Awesome, mate, glad that we have managed to find the solution together! Thank you for all your patience and good will towards me and my work.
Please, let me know about the performance. It seems like since Godot 4.3 the shaders on Godot while running on Mac have been not that great. I do not use that many shaders, but the outline one might drop the performance. If that is the case, I will have to find an alternative to using the shader pipeline for stacking outline effects.
Nonetheless, thank you once again, mate! I will add further instructions for Mac users on the Mac zip now that I am more aware of what can go wrong. :) Your feedback was essential.