Nope, I don't hear anything on the main menu.
artascian
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I was a little put off by the monster graphics but the aesthetic is overall nice, and I really like "fog of war" being reenvisioned as bushes you need to clear out. The level map and the random items with buffs/debuffs are 100% Rogue flavor, and the abilities are a nice touch. I also really like the idea of: when you die, you can keep playing as a different monster. I didn't really catch on to the evolve mechanics, couldn't get enough experience to try it out.
Well this is just outstanding, The main menu is nicely polished, the tower defense idea is well realized, the aesthetics are polished and are Rogue through and through. Building and digging are a nice twist on the Rogue formula. I really like the lightning mechanics, and the tech mechanic is A+
This is just fantastic! More please.
Bullet collisions didn't work for me-- I couldn't hit enemies, and they missed me 95% of the time. I wasn't really sure what was happening with the cards being picked up either. It seems like the bones here could be good, but interacting with elements needs to be fixed to say for sure.
The art looks pretty decent, it gives me Zelda dungeon vibes in a good way. I'm actually not a fan of the music, it's a bit dissonant in my ears unfortunately.
This is a good game! The loop is well executed, the gameplay is simple and challenging-- there's a bit of learning curve but overall it comes together nicely, and the upgrades are great at keeping the content fresh. The art is charming, the sounds synergize well with the game... yeah this is just a good game.
My only nitpick is that I don't see any elements of Rogue here.
An interesting direction for a roguelike-- but I feel like fundamentally there's a dissonance of goals between having to manage limited ammo and being forced to kill all enemies to leave a room and progress. I wasn't able to get very far before running out of ammo. The aesthetic is alright, I think the beeping is a bit much but the rest comes together.
A great blend of Diablo and Rogue, what's here is good so far and the Diablo parts come through nicely. I'd enjoy trying it out again to see how it plays with more content.
I think sound effects would go a long way in terms of polishing up the experience, as well as making the skills a bit easier to use UI-wise.
Nice aesthetics, interesting movement mechanics, and an addictive game loop. And there's a decent amount of content here too (more is always better but I liked the variety of items available so far). Pretty fun experience-- the one thing I would nitpick on is it's a bit of a stretch to call this one a 'roguelike',
The level gen here is interesting, it seems like tunnels between rooms sometimes end up in a dead end, and there's the setup for more maze-style gameplay (though there's no content to take advantage of that). The maps themselves seem pretty small, even for Rogue, so I wonder what the level gen could build when scaled up.
The sticking point for me though is the performance, it takes a solid half second for my controls to register, and the blinking characters I'm not a fan of, makes it harder to follow where my character is.
