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artascian

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A member registered Jan 09, 2026

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This one's amazing! The art and sounds really come together, so much Wolfenstein 3d flavor and yet so different at the same time. And a working map too!? Nailed it. Enemies are really punishing (on normal difficulty).

Nice lil game, I vibe with it. Definitely has that wolfenstein feel. I like the different weapons, though not a fan of the wand's limited range. I like the enemy variety, though some of them are really punishing, and I was sometimes taking damage from something on the last level even though the room was empty.

The models look really cool, shame about having to cut them for not fitting in the web version. The gameplay here is a bit rough-- enemies seem to suddenly appear and are surprisingly difficult, and then the level is actually really short in the end. The music and sounds are pretty great.

Great style and pretty good overall. I like the theme. I feel the character could be a little faster, and actually not a fan of the shotgun in this one. A shark enemy went into a wall and then filet me to death through the wall. 

On subsequent playthrough I was able to beat it on easy mode, now I want more :D

Pretty fun! This has Wolfenstein dialed in for sure. The shooting's not bad and the weapons work well enough, though I feel like weapon 4 and weapon 5 are close enough to not really be different. 

The components are all there-- I like the card suit mechanic idea here, though I was mostly just playing what I can get in my hand, and it took me a long time to even realize you can click on the individual cards to fire them, rather than just firing whatever by clicking on the enemies.

Not bad, but I ran into a bug where the starting weapon wouldn't reload anymore, and the skull weapon doesn't really make sense to me, I'm not sure where to aim with it.

Interesting proof of concept, I gotta admit I don't have the brain to really comprehend a 4d level like this though.

This one feels very Wolfenstein, I like the shooting aspects. I haven't gotten past level 2, its a bit tough, but I want to finish it.

It's incomplete, but I like the gun sprite at least.

This one oozes charm, and the voicework is fun. I did hit a difficulty wall on the 2nd level, I'm stumped on how to get through it. But it's fun and I want to keep trying.

Really digging the vibe, and the art. I didn't like the reloading mechanic at first but it kinda grew on me. The monsters are very difficult to deal with (even on baby), and I kinda got stumped by them.

The aesthetic is really good! I'm blown away by just how far you can get with pixel textures. I wish there was more game after you get the rocket launcher.

Wow what? The visuals are amazing! And the music is really good too. This is an incredible amount of quality.

Oh whoops, non-standard keyboards didn't occur to me at all! My bad.

Oh cool, an entry where you can actually get the amulet and escape :D The sounds are great, and I nodded in approval when I saw the first dragon. Nicely done!

Nope, I don't hear anything on the main menu.

I was a little put off by the monster graphics but the aesthetic is overall nice, and I really like "fog of war" being reenvisioned as bushes you need to clear out. The level map and the random items with buffs/debuffs are 100% Rogue flavor, and the abilities are a nice touch. I also really like the idea of: when you die, you can keep playing as a different monster. I didn't really catch on to the evolve mechanics, couldn't get enough experience to try it out.

Well this is just outstanding, The main menu is nicely polished, the tower defense idea is well realized, the aesthetics are polished and are Rogue through and through. Building and digging are a nice twist on the Rogue formula. I really like the lightning mechanics, and the tech mechanic is A+


This is just fantastic! More please.

Bullet collisions didn't work for me-- I couldn't hit enemies, and they missed me 95% of the time. I wasn't really sure what was happening with the cards being picked up either. It seems like the bones here could be good, but interacting with elements needs to be fixed to say for sure.

The art looks pretty decent, it gives me Zelda dungeon vibes in a good way. I'm actually not a fan of the music, it's a bit dissonant in my ears unfortunately.

This is a good game! The loop is well executed, the gameplay is simple and challenging-- there's a bit of learning curve but overall it comes together nicely, and the upgrades are great at keeping the content fresh. The art is charming, the sounds synergize well with the game... yeah this is just a good game.

My only nitpick is that I don't see any elements of Rogue here.

An interesting direction for a roguelike-- but I feel like fundamentally there's a dissonance of goals between having to manage limited ammo and being forced to kill all enemies to leave a room and progress. I wasn't able to get very far before running out of ammo. The aesthetic is alright, I think the beeping is a bit much but the rest comes together.

A great blend of Diablo and Rogue, what's here is good so far and the Diablo parts come through nicely. I'd enjoy trying it out again to see how it plays with more content.

I think sound effects would go a long way in terms of polishing up the experience, as well as making the skills a bit easier to use UI-wise.

The art and sounds here are good, and the little animation touches work well. The idea of a game here looks good, it just needs more work to get the basic game loop to a functional state.

The aesthetic is amazing, and after finding out the audio is all made by the developer, I'm sold on the charm. This has the bones of Rogue for sure, given a more modern polish while keeping the old-school character aesthetic intact. I want to see more content :D

Nice aesthetics, interesting movement mechanics, and an addictive game loop. And there's a decent amount of content here too (more is always better but I liked the variety of items available so far). Pretty fun experience-- the one thing I would nitpick on is it's a bit of a stretch to call this one a 'roguelike', 

I'm biased against hexes, but the art and the sounds are on point. The intro is a nice idea, a bit too abstract for me, but I like what it's trying to do. There's lots of nice polishes on the UI that I really like. What's here is good, hope to see more content in the future.

The level gen here is interesting, it seems like tunnels between rooms sometimes end up in a dead end, and there's the setup for more maze-style gameplay (though there's no content to take advantage of that). The maps themselves seem pretty small, even for Rogue, so I wonder what the level gen could build when scaled up.

The sticking point for me though is the performance, it takes a solid half second for my controls to register, and the blinking characters I'm not a fan of, makes it harder to follow where my character is.