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(+1)

I was a little put off by the monster graphics but the aesthetic is overall nice, and I really like "fog of war" being reenvisioned as bushes you need to clear out. The level map and the random items with buffs/debuffs are 100% Rogue flavor, and the abilities are a nice touch. I also really like the idea of: when you die, you can keep playing as a different monster. I didn't really catch on to the evolve mechanics, couldn't get enough experience to try it out.

Sorry for the shit game and making you (and the others) lose time on it! I almost didn't publish it, but this was such a great learning experience for me, that I though "why not? ". My first time doing 3D, my second game on Godot, the overall UI... I learned A LOT of things, but the game is garbage, I even couldn't test it before submitting so it has a bunch of bugs and unbalanced enemies... also placeholders all over the place XD