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Kechia

31
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1
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A member registered Oct 21, 2025 · View creator page →

Creator of

Recent community posts

Thank you for the feedback. The rooms were very lacking indeed, and the game as a whole was unbalanced. But I hope the next version (the one that will show in the live-stream) is more playable!

I only realize I need states for the charecters/objects after the third or fourth "if" statement I put on my player code! And now I am excited to see this next version of the game.

You are a Legend dude! I hope you had some fun and not just frustation. And as the dev I can confirm: monkey was too powerful. So much that I had to nerf him for the next build! But for real: thanks for playing!

The game will be easier (AKA balanced) in the next version if you ever want to give a try. The word "finished" may be too much, but at least you guys will be able to evolve and not be kill while exploring the maps... I also can't stop looking at your profile pic, really charming.

You are absolutely right. I just checked here and for some reason the "pickup area" was the same for all evolutions. I will fix it ASAP! Unfortunately I can just update the page after the votes end... Well, thanks for the feedback and see you in the future!

So much packed in this game! The way some puzzles interact with each other are so interesting they could be a game on their own. 5 stars to everything (3 to most like the original tho). Pretty great game!

The lo-fi song hits just the right spot, and the visuals are stunning. The intro and little animations of the user interface are pretty well done and feels nice to look at. Good font choice too. After learning the ReDash the game got much more enjoyable, specially because it is intuitive. Entering the holes as the stairs is another sweet touch. A great experience, thanks for the game!

I loved the lighting in your game, gave a really outstanding vibe for the game. The inspirations on the original game are all that, but with some twists along the way. The whole game works. Number wise the enemies can kill you pretty fast (mine has this problem too), but atleast you can run away from them! I like the idea that a powerful Lich has some random human thugs working for him.

I see you has a list of things you didn't added to the game and, as someone who overscope ideas and ruin my own games, I have to say that your game is in a great shape already. The visuals are great, the character vibes are on point, the movements are pretty satisfying... it just feels good to walk in the map! The movement foundation is amazing.

Impressive and charming entry, with everything in the right places. F*ck those sheets man XD

One of the best for sure.

To be fair one of the best twists here. The room and the game atmosphere is 5/5 alongside the zombie's theme. Great entry.

Really sweet game! The simplicity and vibes actually inspired me to do some changes on my workflow. Thank you.

Sorry for the shit game and making you (and the others) lose time on it! I almost didn't publish it, but this was such a great learning experience for me, that I though "why not? ". My first time doing 3D, my second game on Godot, the overall UI... I learned A LOT of things, but the game is garbage, I even couldn't test it before submitting so it has a bunch of bugs and unbalanced enemies... also placeholders all over the place XD

I understand why the eat animation was choose to be the game's thumbnail, it is a really satisfying to see! The audio is so sweet, I may have spent some time just vibing with the buttons sound and background music.

I hope you guys are able to find a fix for the online glitch. I would love to play it and experience my teemagochoo evolving after smashing my opponents!

Incredible entry. The game works really well and fair. The fact our Nahra do basically nothing and constantly need our supervision really sell the idea of a tamagotchi, with the twist of you having to defend it from enemies.

I really liked the design of all creatures and scenario. For some reason I enjoy when a game plays with this idea of perspective from far away and up close. So traveling through the  path I had just draw was pretty dope!

This was a perfect mobile experience.

Amazing how everything works. The hunger/oxygen system blend with the mini-games was just smooth, and you can understand how everything works just fine. I had a great time playing your game!

No idea if there is a 200% growth into the big shrimp, but I am really happy on how the evolutions turned out in this game. The way you see the status with a magnifier is pretty sweet too, good idea.

This has to be one of the most polished games, really impressive! Lovely animations, design, environment and interactions with the scenario, alongside a cool thematic on top of that! It is definitely a solid 5/5 game. I'm in love with the little fella.

Well... hmm... here is the thing: I have no idea what is a Jimmy... Yeah, you can throw poop at me. But I liked to play with Jimmy, so that counts, right?!

You also did a great job with the art on this one. The contrast of forms, colors and animations of the UI, Jimmy and background is really good. But the main experience is that thing. You deceived me so hard with the style, I was definitely not expecting that! It was a grateful surprise...and I just... can't stop... looking at it...

This was a sweet entry. I love the minimalism of the theme: cubes making eggs... and pooping all over the place. It is really comfy, charming, and dragging the food/eggs into the creatures and the chamber is really satisfying, that *pop* effect is delightful.

Starting with the primary colors and eventually making the others 9 (12 total) is a good concept for a tamagotchi-like, since first game had exactly 12 evolution too! I am expecting to play your promised finished version soon (I'm also making a 1.0 version of Moonmon until the showcase). 

*I just opened the game on the other tab and realize you can rotate the camera with the right mouse button, cool!

This was a fun experience, thank you for it! Since I started with the second egg, I was kinda lost with the others talking about a drag and drop mini-game. Then I refreshed the page and choose the first egg. I see you made each companion to have it's own playground, really nice!

The interaction with the fridge, even if small, was a beautiful touch. I love this type of thing!

Cute game! The sound effects really put a charm into it: the different cat sounds, the feedback that something happen when you are with the menu open, even the button navigation.

The art to everything is also really good, from the light switch to the poop cleaning! As I said, a charming and wholesome experience, definitely a Tamagotchi-Like game 5/5.

Great player feedback. The UI is pretty clean: through sound effects and visuals, it communicates for the player about the slime's status  seemliness.

Amazing how you put different assets, from different sources, together like this. It must have been a well thought search, which shows clear direction. Well done!

What a lovely monster we have here. I loved to hold it and move around. I spend a good time just looking into the sky, it had an amazing texture, and then the moon movement, the rain falling into my face...

Really creep/comfy/lonely/heartwarming experience, thanks for it. I may had fallen into the water abyss, but we don't need to talk about why I was going to the middle of the ocean in the first place XD

Amazing entry, really entertaining! I was able to get the Wizard, the Squid and the Drill Crab (this one demolished the boss!).

I see some Digimon World vibes on it, specially on how needy the little fella is with his poopness. The battles were also a great surprise and satisfying, making your trained status matter.

I have to say the choice of a cylinder collision shape for the character made me wander around the boundaries of the map, just for the satisfaction of movement, good pick and usage.

I really like to play monsters/creatures, so being able to play the mini-games as the familiar was a fantastic surprise! Really satisfying art and animations (the tail movement is so smooth)!

Don't be mislead by the image thinking I am better than the others. My first one was around only 4k!

As the other said, pretty good atmosphere! Specially with the wind illusion. No idea what you seek for this game's gameplay, but being able to walk alongside a lot of pets is super charming and interesting!

What a charming game! I really enjoyed it. I can see how you reinterpreted the silly minigame of getting the right tamagotchi direction into the duck one, where they"go" to different directions.

Loved the atmosphere of the little character there. And the unlockables! I love to unlock things. 

Really fun experience!

I got 30 Ducks (1 star - no mouse, just touchpad)

19 Notes (3 stars)

12 Cups (3 stars)


Really cool playground! The way you can move the sprite's offset felt like playing with the pet. I could even simulate a game using your asset generator, which was unintentionally fun. Pretty unique entry!