Thank you for the feedback. The rooms were very lacking indeed, and the game as a whole was unbalanced. But I hope the next version (the one that will show in the live-stream) is more playable!
Kechia
Creator of
Recent community posts
The lo-fi song hits just the right spot, and the visuals are stunning. The intro and little animations of the user interface are pretty well done and feels nice to look at. Good font choice too. After learning the ReDash the game got much more enjoyable, specially because it is intuitive. Entering the holes as the stairs is another sweet touch. A great experience, thanks for the game!
I loved the lighting in your game, gave a really outstanding vibe for the game. The inspirations on the original game are all that, but with some twists along the way. The whole game works. Number wise the enemies can kill you pretty fast (mine has this problem too), but atleast you can run away from them! I like the idea that a powerful Lich has some random human thugs working for him.
I see you has a list of things you didn't added to the game and, as someone who overscope ideas and ruin my own games, I have to say that your game is in a great shape already. The visuals are great, the character vibes are on point, the movements are pretty satisfying... it just feels good to walk in the map! The movement foundation is amazing.
Sorry for the shit game and making you (and the others) lose time on it! I almost didn't publish it, but this was such a great learning experience for me, that I though "why not? ". My first time doing 3D, my second game on Godot, the overall UI... I learned A LOT of things, but the game is garbage, I even couldn't test it before submitting so it has a bunch of bugs and unbalanced enemies... also placeholders all over the place XD
I understand why the eat animation was choose to be the game's thumbnail, it is a really satisfying to see! The audio is so sweet, I may have spent some time just vibing with the buttons sound and background music.
I hope you guys are able to find a fix for the online glitch. I would love to play it and experience my teemagochoo evolving after smashing my opponents!
Incredible entry. The game works really well and fair. The fact our Nahra do basically nothing and constantly need our supervision really sell the idea of a tamagotchi, with the twist of you having to defend it from enemies.
I really liked the design of all creatures and scenario. For some reason I enjoy when a game plays with this idea of perspective from far away and up close. So traveling through the path I had just draw was pretty dope!
Amazing how everything works. The hunger/oxygen system blend with the mini-games was just smooth, and you can understand how everything works just fine. I had a great time playing your game!
No idea if there is a 200% growth into the big shrimp, but I am really happy on how the evolutions turned out in this game. The way you see the status with a magnifier is pretty sweet too, good idea.
Well... hmm... here is the thing: I have no idea what is a Jimmy... Yeah, you can throw poop at me. But I liked to play with Jimmy, so that counts, right?!
You also did a great job with the art on this one. The contrast of forms, colors and animations of the UI, Jimmy and background is really good. But the main experience is that thing. You deceived me so hard with the style, I was definitely not expecting that! It was a grateful surprise...and I just... can't stop... looking at it...
This was a sweet entry. I love the minimalism of the theme: cubes making eggs... and pooping all over the place. It is really comfy, charming, and dragging the food/eggs into the creatures and the chamber is really satisfying, that *pop* effect is delightful.
Starting with the primary colors and eventually making the others 9 (12 total) is a good concept for a tamagotchi-like, since first game had exactly 12 evolution too! I am expecting to play your promised finished version soon (I'm also making a 1.0 version of Moonmon until the showcase).
*I just opened the game on the other tab and realize you can rotate the camera with the right mouse button, cool!
This was a fun experience, thank you for it! Since I started with the second egg, I was kinda lost with the others talking about a drag and drop mini-game. Then I refreshed the page and choose the first egg. I see you made each companion to have it's own playground, really nice!
The interaction with the fridge, even if small, was a beautiful touch. I love this type of thing!
Cute game! The sound effects really put a charm into it: the different cat sounds, the feedback that something happen when you are with the menu open, even the button navigation.
The art to everything is also really good, from the light switch to the poop cleaning! As I said, a charming and wholesome experience, definitely a Tamagotchi-Like game 5/5.
Great player feedback. The UI is pretty clean: through sound effects and visuals, it communicates for the player about the slime's status seemliness.
Amazing how you put different assets, from different sources, together like this. It must have been a well thought search, which shows clear direction. Well done!
What a lovely monster we have here. I loved to hold it and move around. I spend a good time just looking into the sky, it had an amazing texture, and then the moon movement, the rain falling into my face...
Really creep/comfy/lonely/heartwarming experience, thanks for it. I may had fallen into the water abyss, but we don't need to talk about why I was going to the middle of the ocean in the first place XD
Amazing entry, really entertaining! I was able to get the Wizard, the Squid and the Drill Crab (this one demolished the boss!).
I see some Digimon World vibes on it, specially on how needy the little fella is with his poopness. The battles were also a great surprise and satisfying, making your trained status matter.
I have to say the choice of a cylinder collision shape for the character made me wander around the boundaries of the map, just for the satisfaction of movement, good pick and usage.



