Thank you! Thats very kind of you to say :)
RyguyBombastic
Creator of
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Thank you! I actually just added the ability to select which card you're attacking with and I plan on submitting that once the resubmission period opens. I agree that there needs to be some amount of feedback so you can know when an attack lands. I'll see if I can get that added before the jam wraps up as well. Thank you for the feedback!
I'm having a hard time believing that this is a project made in 10 days and not a demo for an upcoming commercial release. Absolutely insane quality. The visuals are extremely cool and instantly pull you in. The movement is so quick and responsive, it feels like what I imagine a game like Ultrakill feels like.
For my critiques, it is mainly what some other comments have already mentioned. It's difficult shoot when you're constantly pulling your aim downward. It would be nice if the aim would come back to its normal position after the recoil. It also feels like a very modern take on the Wolfenstein formula, but maybe a bit too modern for what I was expecting in this jam. Other than that, my only issue is that there's not more of it to play. Insanely impressive
The art for this is insane! I love the animated raccoon family picture. Also it's an interesting use of procedural generation. It's a little challenging to find the baby raccoons as the levels feel pretty large and the segments are visually similar. Also I like the combat but I found it was a little easier to run straight through enemies as fighting all of them seemed like a losing battle. Super cool game though! I'd love to see where it goes if you develop it further
Really cool game and very impressive for your first! The art style is awesome and it's cool to see that you have a consistent style with animations for the characters. It took me a second to figure out the controls, and I think my gun disappeared in the second level, but it looks like a lot of work went into this.
Hi everyone! Thanks for playing!
I'm hoping to fix the following (and add sounds) before the deadline.
KNOWN BUGS:
Slime alignment to the grid is slightly off-center
UI does not fit the window
Sprite size does not quite correspond to if a creature is edible
Other creatures are not always eaten when you're directly on top of them (hit box is one cell to the right).
On the second to last level, my character dies when moving out of the path of an enemy or into the square an enemy just moved out of. This only happens when turning corners. So the solution I was attempting was to send the Ghost three squares to the right to trigger the light plate and then move out of the path of the Enemy at the last second. It worked twice but fails on most attempts.


