Thank you for the feedback! You found a ton of bugs that I was not aware of, but it’s definitely good to know. Also spinning again without needing to replace your bet is a good idea. I didn’t think of that. Thank you for playing!
RyguyBombastic
Creator of
Recent community posts
I like the concept. It's difficult to make precision jumps with the character, plus I feel that the other characters move too fast when they're no being pushed. It comes off as a difficult combination. Also, it's confusing that all characters only get pushed in one direction and it resulted in me getting trapped inside of a wall because I can't stop push someone into me.
Super cool game! It kind of reminds me of Plants vs Zombies when you need to collect sun but also manage the zombies. It took me a little bit to figure out what exactly was happening but it was fun. I don't think I got to try all of the upgrades but I like the ones that I did get and I really liked the special attack.
The art is really impressive. I don't know if the gambling works right, as I won 8 spins of roulette in a row but never gained any chips. Also, I'm not sure how the randomness works but I got 10+ spins of roulette and it landed on black every time. I wasn't able to make it past roulette, and I can't tell if that's intentional because of the story or not.
Thank you! I actually just added the ability to select which card you're attacking with and I plan on submitting that once the resubmission period opens. I agree that there needs to be some amount of feedback so you can know when an attack lands. I'll see if I can get that added before the jam wraps up as well. Thank you for the feedback!
I'm having a hard time believing that this is a project made in 10 days and not a demo for an upcoming commercial release. Absolutely insane quality. The visuals are extremely cool and instantly pull you in. The movement is so quick and responsive, it feels like what I imagine a game like Ultrakill feels like.
For my critiques, it is mainly what some other comments have already mentioned. It's difficult shoot when you're constantly pulling your aim downward. It would be nice if the aim would come back to its normal position after the recoil. It also feels like a very modern take on the Wolfenstein formula, but maybe a bit too modern for what I was expecting in this jam. Other than that, my only issue is that there's not more of it to play. Insanely impressive
The art for this is insane! I love the animated raccoon family picture. Also it's an interesting use of procedural generation. It's a little challenging to find the baby raccoons as the levels feel pretty large and the segments are visually similar. Also I like the combat but I found it was a little easier to run straight through enemies as fighting all of them seemed like a losing battle. Super cool game though! I'd love to see where it goes if you develop it further
Really cool game and very impressive for your first! The art style is awesome and it's cool to see that you have a consistent style with animations for the characters. It took me a second to figure out the controls, and I think my gun disappeared in the second level, but it looks like a lot of work went into this.



