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maus_oz

124
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2
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8
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5
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A member registered Mar 16, 2022 · View creator page →

Creator of

Recent community posts

so fucking cool

Cursed and nightmare inducing (in a good way)

Amazing, and very cute art

I wanted to play more but I was struggling because it seems you need to be hit by the enemy in order to hit them, maybe I'm missing something

Lmao

the art is really cool! my knife weapon went invisible in the second level

I am curious what it was called before but it seems to work, it's a bit barebones (seems to be 3 levels then it repeats?) but I kind like the creeping/stakeout nature of it

Haha thanks! For the cutscene I kind of pulled together my planning sketches and that's about it 😆

I have a big nostalgia for those kind of games, as an early 90's kid myself, so I appreciate that! Thank you

I wish I could play more without getting nauseous but this is amazing, the art, the vibes, love it

Ok so I kinda get the vibe you are going for, but I feel like it was a bit punishing - too little ammo/hard to tell when I'm hitting enemies/too little lives/health but I like the posters and sfx all work well together! also the enemies seem to spawn on top of you at times

The art is amazing, great work for your first time making a game too, was fun. I wasn't sure if there was a goal, got a bit lost :D

Pretty cool, I like the demons and pixel style :) the colour of the walls being uniform makes it a bit hard to see but otherwise seems like a solid base to a game

Hm from what I remember it was a bit hard to aim, maybe a double jump where you could reaim your direction mid air or something lol

Ty!

so cute :D great work

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I like the idea! He does feel a bit "built" instead of natural due to the pose and static position of the leaves etc and the eyes a bit haha

he's so cute! reminds me for some reason of lego island haha

really nice! I like the idea of having stuff decaying like the below person mentioned

I couldn't give it a great rating but I do think you should keep at it! maybe try a tutorial like this? 

agree with below! How did you do the 3d model imbed in itch with godot? I want to do that next time

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not too bad! I am not sure about the theme and i feel like the wall doesn't really make sense: I think the bricks should be alternating usually (I'm not a mason though idk)? I do like the trees though, how did you do those?

Thank you! I love digimon :D

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So cute! Great work on the background and atmosphere as well.

No worries!

I loved trine and this gave me similar vibes :D took a minute to understand how the spells work and had to refresh at one point, but it was fun! Would like to see more levels:)

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Ty!

Catsby was actually planning to add exactly that but ran out of time! I agree the orca needs a bit more warning : p

Protip: orca pops up every 15-30 seconds and trails you so keep moving

Cute, I played through the cat one. I feel like the numbers on the letters are confusing, as is that I can't see what letters I can choose form or that they aren't in order. Otherwise it's smooth and looks good!

advance wars vibes :)

cute! I felt like it's a mix between and endless runner and snake which is cool. the music was fun and the other sound effects. tbh I wasn't sure what's going on with the guys climbing on the train though

a bot tough and the music is... interesting but I like the control scheme and the idea of being a spinny snowman!

I got to 81 with the leaves but couldn't figure out what to do from there

not bad like demo of an idea, you have the mechanic now now just needs a game :)

not gonna lie the name made me a bit afraid to play but it's so smooth and pretty looking, good music and the environment and everything is nice :) 

ok it's a BIT janky (ie getting stuck on things/not sure goal) but damn this is a full ass game made in a week, that's impressive, love the juice

10/10

im learning to drive (actually have my online lessons on the other screen) and this is very educational XD

that was cool : D

I love the idea and the method of switching between colours / shooting buttons is cool!

I'm curious about more details about this, did you do the coding, modeling, and music? 

It was chill, the only thing I'd say is I wish the pipes were a different colour as they are a bit hard to see, and your game could use an explanation/start frame :)