This is really cool, though I was hoping for at least 4 directions... or 3, Up, Down, Sideways?
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Wow, I've actually wanted to make a game similar to this! This is really cool. Though it would be nice if you could give the giantess something to eat. You can't seem to access your inventory when you are in the close up.
Some more interactions with the little people would also be pretty cool. Maybe helping them with issues with their village? Sowing crops, fishing or maybe defending them from smaller predators? Anyway, it's still really fun.
To answer the question at the end... they attacked me. I don't normally go around shooting possums. I tried to dodge the possums initially and when I couldn't I did try and scare them off by shooting 'in the air' but that didn't seem to work. I wonder if I just let them attack me if they'll just go away or if they'll kill me eventually. There didn't seem to be any way of telling how much health I had, or even if that was a thing. They do very clearly hit you though.
Overall, it was a pretty enjoyable little game, but trying to shame the player for something you seem to be forced on them is not a good look in my opinion.
The new update (1.0.7 ) has solved the issues I was having with the game. Make sure you have this version before playing.
So, I was looking forward to playing this, the visuals are very striking but ultimately it was pretty disappointing. I spent most of my time dying in a featureless pitch black maze of irradiated vents. Each time you die, you drop all your stuff and are expected to go pick it up, but when you loose it in the maze there's a pretty good chance you won't be able to find it again. I eventually got past it but then the game stops about 5 minutes after that. So overall, this was not a good experience.
When you were in the radiation tunnel, it looks like you aren't carrying the light object around. Did you find a flash light or something laying around or was this just an older version of the game where the tunnels aren't pitch black all the time?
It's really cool that you made this work on mobile devices but I can't figure out what to do about the monster. This instruction on the wall doesn't seem to work. As clicking doesn't seem to launch a paper airplane or do much of anything. I also tried avoiding the monster while turning the light off but when the light is off I can't see anything at all and continually walk into walls. Turning off the light and just waiting also seemed to have no effect. Can the monster even see or is it just responding to your audio ques?
I mean, I would love something like that. I've been looking for backgrounds like that for some cutscenes I've made for my game. I have my own custom made portraits. I can imagen people using it for JRPG style battle backgrounds and even point and click adventure games...
Point and click adventure game backgrounds are also very thin on the ground in the stock asset space I've noticed.
This is probably one of the best things I've played all year. The action is fast paced, the guns are punchy and they all have their uses, even the pistol. Also, the low-fi pixel textured environments are really nice to look at in that.
I played on normal and the difficulty was spot on for the most part.
If I had any suggestions, maybe have some way of staggering the bigger enemies or breaking their charge. Maybe make some of the more powerful weapons like the double barrelled shot gun and revolver?
Also, I'd love to see more outdoor levels. I think the outdoor section was probably my favourite.
One last thing, I found 2 of these little maps, one was out in the open and the other in a secret passage. I thought they related to some kind of puzzle in the big prison room right before the yellow door but if it was I couldn't figure it out and their didn't seem to be any feedback on anything I tried.
I heard about this after it started and assumed I was too late to submit. Someone told me submissions were still allowed and then I saw the date. If you get this before the cut off date I'd like to submit my game.
Love the aesthetic, very moody, but it sometimes takes a long time for me to find the house. I wonder if the environment scrolls or if it's just a really big space.
Also, I found a couple of large stone glowing objects but they didn't seem to do anything... also a well that was cool to find but didn't seem to have any purpose beyond that.
Hi there, I wanted to comment on your game but you don't have a link to it in your page. There is a special section for it in the Editor section of your games page.
... it also annoyed me that there doesn't appear to be any search function in the LD website. Seems super odd to me.
It was a cool little game.
I've been working on this game, on and off, for the better part of 6 months. Though most of the work was actually completed during the recent lock down. The premise is, essentially, what happens after the A-bombs have stopped falling. Where do you go, what do you do. This demo covered the opening part of the game. I hope you decide to check it out and if you like it, any donations would be greatly appreciated
Check out the game at this link: https://disthron.itch.io/after-command
The rendering engine here is really cool. I love that old school pattern dithered look to the polygons. Though I have to say the controls do leave something to be desired. I don't know if the game was assisting or something but I don't remember the original being that hard to stay on the road.
Also, I couldn't find a way to make it full screen like some of other pico games. Overall, a fun distraction.
I thought the aesthetics of this game was really cool. So I was a little disappointed when I got to that nice room but couldn't do anything but walk around. I hope you decide to do something with the TV/VCR.
Also, I could have swarn I've seen that car interior model in another game. Did you make it or did you get it from somewhere?
Anyway, hope to see an update soon. Have a good one.
This was a pretty cool take on the missile command formula. Some little pointers though, it would have been nice to know how much power you have access to. Like some kind of meter, or some way of knowing how fast a shield will recharge.
It seems there's no rating system on this site, but I wold definitely recommend trying this game.
This was kind of cool, though it took soooo long to kill even a single tie fighter, so... maybe consider making them less bullet spongy? I feel like each one took around 5 minutes to take down but I didn't time it.
also the sound was so lound I had to turn my PC down to 7% a mute button is nice but a volume slider would have been better.
Otherwise, really nice aesthetic, smooth motion. Wish I could have seen the trench run.
Well, when I deleted the folder in local low, it seemed to reset the game. So that's how I found it. About the space thing, when your trying to clear up space, getting rid of big things is easy, but when you have a mass of tiny files that have accumulated over the years it can be a real headach. You don't want to accidentally deleat something important.