Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Feb 10, 2015 · View creator page →

Creator of

Recent community posts

Hey, thanks for the response. I'll have to remember that for next time.

So, did you manage download the game?

I have to say, it's kind of sad this didn't gain more traction. Maybe you should open up the theme to games that predominately feature sentient robots in general. Rather than limiting it to just revolutions?

Hey, I just bought this and I had a couple of questions.

  1. In the manual, you talk about items being equipped. But HOW do I equip an item? I mean, what is the difference between an item that is equipped and one that is just in my inventory? Are the 4 Gear cards you can play on your character the equipped cards, and the ones in your hand are unequipped, or do you have to play them automatically and you indicate what cards are equipped in some other way?
  2. Some of the enemies have a "Draw" keyword on their Effect text. Is this executed in the Draw phase? For instance the Military Remnant says "Draw: Discard an equipped gear or take 4 damage." It doesn't tell you to actually draw anything, so I'm guessing it triggers during every draw phase?

Anyway, I've only played the game solo so far, in Tabletop Simulator, but I'm looking forward to playing the Print and Play version IRL soon. I actually found it due to the Kaiju Expansion, which I'm probably going to get after I've played a few games.

Ok, thanks for letting me know! ^_^

Hmm... is it actually possible to close the door? I've played twice now and it seemed to play out exactly the same.

Ok, quick question, did you try and download it from the new digital distribution app? That might be what the problem is. When I released this that wasn't a thing. Try downloading it from the page directly, then get back to me.

Hi, I've not encountered this before. I believe the game is just an install file that you download. Are you playing on windows?

Ok, first off, do you have to have 'music on/off'? I appreciate the option but how difficult is it to have a volume slider?

Also, it seems I broke the game on the second level with the crusher blocks. I pushed the box out a little, stood on top of it and took a running jump. I went off one side of the screen and didn't teleport to the other side. I was able to continue though by re-starting the level.

It's a pretty fun game overall.

I have to say, I was a little disappointed that the Princess wasn't the tower. From the title I had this vision of the Princess... Being the Tower! Kind of like shadow of the colossus but... maybe you were cutting their restraints or something.

Anyway, your game still looks cool. I like the idea of the Zombie Princess.

(1 edit)

I have to say, I'm not a fan of one-hit-wonders in video games. Otherwise it looks cool.

Oh, I've been using this site for years and I had no idea. Thanks.

How about being able to search by tag. Like being able to put #Dog into the search bar and have all the games with the #Dog show up?

I was immediately attracted to the art stile of this game when I saw the screen shots... Then I saw the video and it's in VR. Unfortunately I can't imagen I'll be getting VR any time soon, if ever. So that's pretty disappointing.

Hey man, thanks for your reply. I checked it out tonight and you're right, it probably isn't the best solution but it may still work in a pinch. Did you use the Adventure Creator unity package as a base?

I'd love to know how you did the interactive screen in your game. Because I'd like to do one in a game I'm working on.

....I have no idea what's supposed to be going on or how it relates to the subject matter of the game.

Hi Dom,

Good news, the new build works fine. I did have one small issue, when I was trying to change the font of the text it didn't want to change, I tried selecting the text and then changing the listed font, I also tried selecting the font and then typing some new text but it kept going back to the default. I did manage to get it to change once but I'm not sure what I did to get it to work.

I guess I am a developer but I don't think giving me the files would do much good. I don't even know what language you are using. I'm currently learning video game development at university. One of our projects for game design was to develop a board game, I enjoyed it so much I'm trying to turn my project into a fully developed game.

Are you still developing this tool? If all goes well I'm planning to test my game on Table Top Simulator and after that onto The Game Crafter.

Sorry, I didn't see this the first time.

Anyway, I downloaded the file and extracted all the contents to the CartaGen folder. Where all the other files are. It asked to overwrite some files that where in there already, and I let it. Unfortunately it didn't work. I also tried running as an administrator, it still didn't work.

The error I'm getting now reads "The procedure entry point ?toLower@QString@@EHAA?AV1@XZ could not be located in the dynamic link library D:\Program Files\Cartagen-0.2.7-win64\cartagen\cartagen.exe."

Thanks, can yo upleas let me know when you do?

Hi, I get an error saying This application failed to start because it could not find or load the Qt platform plugin "windows" in "". Reinstalling the application may fix this problem.

However you don't include an install program, just the files in a zip folder. I'm running windows 10. I've already installed the VC_redist. Both the x86 and the 64 versions.

(2 edits)

Fleet Defender is an old school space shooter where it's your job to try and defend a civilian fleet on it's way to a new planet from attacking aliens. Instructions with controls are accessible in the main menu. This is one of the first games I ever made. Please leave a comment. Any feedback is appreciated.

Here is a link to the game.

Ok, the keyboard layout for the controls on this game make no seance. Maybe you are using a different key board layout. But the way the keys are layed out now makes it unplayable for me. It would probably be a good idea to let the player rebind the controls.

Even if you just use the standard Fusion key rebinding from the menu bar. I know that's not in keeping with your games style but it would make it at least playable. As it is now the movement controls are very awuardly placed AND bacwards.