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Disthron

139
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6
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120
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A member registered Feb 10, 2015 · View creator page →

Creator of

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This was really fun, I loved the crazy horse enemies and the teleportation effect.

I wasn't really sure what to do with this. I managed to finish the level by just running past all the enemies, but I feel like that wasn't the intended way to play. I thought maybe you were supposed to shoot them when they displayed the eye,and I managed to hit one of them once... I think? But then the eye never showed up again.

Also, it seemed like no matter how close or far away the enemies were they could always hit you if they had line of site. I died a whole bunch of times to that first guy in that first room, before I just decided to book it

This was really cool. I loved the digitized actor look and feel you had going on! It definitely gave it a distinctive vibe. Also, that cat person enemy with the lute that dose emotional damage with it's playing. Really nice concept for an enemy. 

This was really good, fit the theme super well. Though it didn't want to run in my main browser. I had to switch to Chrome to play it smoothly. On Fire Fox it was laggy as hell. Constantly stuttering, probably to load. Anyway, after switching, it was a real treat. 

The art style was cute, but I have to admit, after finding my two friends I wasn't sure where to go.... also the constant walking sound was pretty annoying. I had to turn the sound off

I like the take on the theme, though I have to admit, I wasn't sure what was killing me. Was it just the nurses running into me?

So, this didn't seem to work very well in my browser. The mouse look was very unresponsive and the enemies kept phasing through the walls. The enemy designs were pretty cool though. I liked the eyeballs coming at you. Not sure if the grey walls were meant to be doors but I seemed to be able to move through them without problem.

This reminded me of that game Hover Tank, that actually pre-dates Wolfenstine 3D. It's really cool that you went and created a full raycasting engine form scratch!

This was really fun. I wasn't 100% sure if being in the light actually hid you from the dogs, and when they agroed onto me was just became I got too close, or if it was just random.

The artwork combined with the lighting was really on point, and I loved the theme of having to get your racoon babies back

Oh no! Witch room did you get stuck in?

Nice work, it reminds me a lot of Corporation on the Mega Drive!

Nice work, it reminds me a lot of Corporation on the Mega Drive!

Yeas unfortunately I didn't have time to really make the town level properly.

... did I pick up a pistol shrimp for a weapon? XD

This was really cute. The artwork was super fun and the music was really nice too. Though I did get pushed into the floor by one of the sea weed doors. Though not falling through the void meant I could walk around the outside of the level.

Wow, the aesthetics of this game are really on point, the menus, the art work, all very juicy and well done. Though I have to admit I did get a bit disorientated at times while playing it.
It seemed like I picked up a shotgun but then couldn't figure out how to use it, but eventually I figured out that it just switches automatically until you use up all the bullets.


Would recommend

The music was very on point for the theme, the level was very sparse though. lots of huge spaces with not a lot of points of interest. Still, I died several times and played through until the end. Some of the sprites for the enemies were very nice also. I particularly liked the big guy and how he goes down.

It took me a while to figure out that I actually already had all the guns and didn't need to pick up any new ones.

Well, thanks for responding

Hey, I was just wondering if it was possible to generate a web build. So I can post games live on itch. Turns out a lot of people are paranoid about downloading games online. Still, engine looks really cool regardless

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Wow, this looks super cool!

So, what kind of license is this released under? Would I be able to use any of these sprite assets in a for profit game I might work on?

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Hey everyone, I decided to post these here for anyone who is interested.
I found this a couple of days ago when I was looking for godot tutorials. https://www.youtube.com/playlist?list=PL4vjw0qHwNZIQZScBFaON0WGkz-BMyoCh

Also, even though the game is about Wolf3D, your probably better off looking for tutorials around Doom. The enemies/decorations essentially work the same and there are a LOT more tutorials on how to do them. https://youtu.be/q0sLPbyIbQg?si=2tmsTq-zKxGfmw_g

This was pretty cool. I saw your vlog from a few years ago, but it seems like this project has fallen by the way side

I ran into a glitch on level 3, where the end screen wouldn't stop showing. But otherwise I thought it was pretty cool. I liked the idea that you had dues to pay to 'the boss'. Though I might have put stairs under only 1 of the boxes and not all of them

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Hmm... lot of nice comments here but I couldn't get the game to run! It just shows a grey screen whenever I reload the page and hit the play button

[Edit]

Managed to get it working on Chrome, anyway, I liked the dice machanic, though it seems I kept getting one-shot, particularly by rats? A few times I was on full health, ran into a rat and then instantly restarted

This was pretty cool, it felt more like a chase game despite having an attack. I spend most of my time trying to kite the enemies and void them completely rather than trying to kill them. Specially since there don't appear to be any health items.

This is the most complete game I've played so far, and it actually quite enjoyable. The music is quite foreboding and I like how the environment is revealed slowly as you walk around. 

I'm not sure if there is a way to get more steps, but I wasn't able to find one. This was okay, I probably would have played more if I wasn't cut off at 400 steps

I like the cleaning angle, it seems like running into the hero kills you, I feel like it would be cool if you had to go around the hero. Like your cleaning behind the scenes, and it's bad to be seen?

The graphics were nice, though I often found that changing direction did not actually change the sprites orientation, so I found myself attacking in the wrong direction. Very cute sprites.

So, I spent a lot of time getting a good random dungeon generator up and running, but then felt I didn't have time to build the rest of the game around it. Hopefully this will let me make something good. Here is a gif of the generator.

So if a submission is from a team, is the prize split up between the team members? Would you prefer it only be single creators?

I mean, I would really like this one to be re-rendered higher. I understand if that would be a lot of work, but it would be really cool

So, something like DisGame-Level01.ini? or dose it HAVE to be a .ext?

Okay, I would have liked a way to restart a level mid way. TheAverageGoob was nice enough to tell me that I could leave to the main menu, though just being able to restart would still be nice I think.

End of Board 1 - 1325pt - 12 Gold

Love the Bank environment, also the bullets really come in handy for busting obstacles.

It is a challenge to figure out when to try and slap the bomb and when to dodge

End of Board 2 - 2015pt - 12 Gold

Okay, LOVE the glove sheriff! The final board in general is super fun. Lots of things to bounce off of

End of Board 3 - 4955pt - 32 Gold

Not sure if those points and gold are just from this board? Like I'm pretty sure I collected gold on board 2, so I guess it was a coincidence that I got 12 again? Overall, quite a fun game. I think you could make it into something cool if you wanted to extend it.

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So how should nudity be treated? Honest question, I just put it in as a goof. Since you don't really see anything ^_^

You can also see that a lot of the walls were bare, that's because as the final boss continued, I would sell towers and upgrade the ones further along. I did experiment with the Tesla coils and the grid but they just don't seem to do enough damage. Looking at the stone block on a chain now.

Quick question, do the fountains stack? Like if I a tower is connected to a number of fountains do they get the multiple bonuses, or is it just 1?

This was pretty fun, though I feel like the mobs didn't give you enough money. Specially towards the end when they were so damn spungy. I had to turn the difficulty down to easy on the last few levels... though I'm not 100% sure that actually did anything?

I think that would help

Umm... your just doing it, you aren't explaining anything

Are their any tutorials on how to use this?