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Comments
Thank you for playing! We definitely plan on expanding the game further and fixing a lot of bugs (including the sea weed door)
Thanks for trying out our submission!
Great style and pretty good overall. I like the theme. I feel the character could be a little faster, and actually not a fan of the shotgun in this one. A shark enemy went into a wall and then filet me to death through the wall.
Thank you for playing our game! The shotgun has a bug where not all shots are registered so that's why the shotgun felt off and we do plan on making the player faster.
Poor shark didn't get enough time to be implemented properly. Thank you for playing!
Really cool game and very impressive for your first! The art style is awesome and it's cool to see that you have a consistent style with animations for the characters. It took me a second to figure out the controls, and I think my gun disappeared in the second level, but it looks like a lot of work went into this.
Thanks for playing! The gun disappeared?! (ㆆ _ ㆆ)
I loaded into level two and I just had my fists. I don't know if I was missing a weapon select key or if I needed to find another weapon, but I died fighting which is what matters
Doing all the sprites for the enemies just for the player to never really end up seeing 90% of them was pure pain, but I still love how they came out. We worked hard on the art and I'm glad you liked it! Thank you for playing :-)
Also ur submission was one of my favorites!
Great style for the game, the weapons, enemies, and assets all matched the theme. It was fun to explore around and look for secrets. I felt like the shotgun could have done more damage, but every other base weapons felt good to use.
Thank you for playing our game!, yeah after the jam, we quickly realized that the shotgun detection was only working for one raycast instead five like it should, so using the shotgun felt weak, thankfully it's an easy fix.
Thank you so much! Yeah sorry about the shotgun, blame that one on Chromai....
Super cute twist on the theme, absolutely loved just seeing the little shrimp gun poking out from the bottom. Also hilariously got jump scared by the pufferfish!
Super great job, and its even more impressive that its your first time making a game.
(only issue I came across was the seaweed door bugging me out)
Thank you for playing our game! it seems like the door has been causing a lot of issues so we'll be sure to look into it.
I like the art style, this game was really charming and creative. If I were to give some feedback it would be to make the player move a little faster since the maps are so big. Also the weapons should be given to you maybe at each level instead of the two at the last level, because I felt I didn't get enough time to test the shotgun before I got the blue gun.
Thank you for playing! We didn't have much time to playtest but after posting the game we started to criticize the movement speed as well, so we plan on speeding it up. The weapon placement would have been a lot better but I was literally making the levels 2 hours before posting so I didn't have much time to consider how the player would find the weapons without secrets:/ . I did make the weapons accessible through secrets in the earlier levels though
Thank you for playing and your feedback!
The art is amazing, great work for your first time making a game too, was fun. I wasn't sure if there was a goal, got a bit lost :D
Thank you! Yeah the level design got pushed to the end (2 hours before the jam was finished) so there was little time to playtest and make sure the level made sense, however there is a fish in each level that if you interact with it, it will show you your score and take you to the next level.
Thank you so much! We put a lot of effort into making the art. Sadly my favorite one I personally worked on, the Rambo Shark, wasn't able to shine as much due to us running out the time.
Really cool art style and a nice theme twist :) I didn’t expect to see an underwater Wolfenstein with shooting fish and pufferfish — great concept!
I didn’t run into any issues while playing; it feels smooth and well put together. If I had to point out one thing — though this is definitely nitpicking — it would be that the door animations, or those vine animations, feel a bit too long. But that’s just a minor detail and I figured out that the background sound isn't looping and after a while it stops.
Thank you for playing! The door animations were made super early on and we we're planning on fixing them up but we ran out of time. mfw when I forget to set looping to forward in the import setting after posting the game
Thank you so much for your compliments, it means a lot for our first game-jam :D
Wow this was awesome! I really enjoyed the sprite assets, and the theme mixes so well with the gameplay. Picking up different weapons and seeing all the effects and enemies in each level made it super fun 🐟🐟
Thank you for playing! We had a lot of fun designing the weapons and the enemies
We're glad you enjoyed it!
:-)
... did I pick up a pistol shrimp for a weapon? XD
This was really cute. The artwork was super fun and the music was really nice too. Though I did get pushed into the floor by one of the sea weed doors. Though not falling through the void meant I could walk around the outside of the level.
Oh no not the sea weed door! Looks like I have to add that to the bug list. Thanks for playing our game!
Funny enough, we didn't run into this bug while testing until AFTER reading this comment.
I love the concept you guys went for! A really cool twist on the original, the weapon designs were super fun too!
Overall really solid entry! Keep up the good work!
Thank you! We definitely plan on expanding the game a bit more and adding crazier weapons.
Thank you SO much! Your entry was absolutely sick!