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Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit either (or both) genres?
Luna is a magical girl who fights with the power of the moon, while Angie is a magical girl who can construct various magitech devices. I guess if you stretch the definition of Metroidvania to include text-based dungeon crawlers, I do have some areas that are inaccessible or potentially hazardous until certain abilities are learned?
Chosen theme(s) and relevant explanations
Unity: The game features a 'Unity' stat, indicative of the bond between the two party members, which influences the endings. Unreal: Some chests and beds are unreal, and are actually mimics. The story also takes place in an unreal world. Construct: Angie can construct various devices to help with dungeon exploration. Rust: The prison the party finds themselves in is rusty. Python: Most of the enemies, as well as the final boss, are pythons. (This game was made with Python, too!) Pearl: Pearls which grant powers to the party can occasionally be found.
Optional challenges explanations, if applicable
PTSD Moment 1: Some beds are mimics that will attack if you try to sleep on them; you might also be ambushed while asleep. Jelly-filled donuts have a chance to be filled with poison, damaging the player instead of healing them. PTSD Moment 2: The game starts with the party having been captured and sent to prison, where they must retrieve their lost powers and escape. PTSD Moment 3: Prior to the start of the game, the party was knocked unconscious by a boss who self-destructed upon defeat. The final boss also self-destructs at the end.
Team/Developer
Apho
Premade content
The true ending CG was reused from my previous MVM31xMGGJ13 Banner Submission attempt. Music and sound effects are free assets from a variety of sources, credited in-game and on the game's page. I used Ren'py Kinetic Text Tags by Wattson for the shaking text effects, as well as Achievements for Ren'Py by Feniks for the achievement system.
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