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Apho

76
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A member registered Mar 21, 2020 · View creator page →

Creator of

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Thanks for playing!

Thanks for playing!

Huh, I thought most of the tracks I used were Eurobeat?

Thanks for playing!

[=

Nice jiggle physics!

The comic is great, it does a good job of telling the story without using words. Not sure if it's just me though, but I can't quite figure out how to actually start the stage after that; neither enter, space, click, nor WASD seem to work...

For a rushed game, it's not bad! I especially like the music. Looking forward to the full release!

Btw I think you might have your PC build tagged as Mac and vice versa?

Thanks!

Thanks!

Thanks!

Cute game!

It might be a bit unfinished, but it's an interesting concept nonetheless and definitely has potential. I'd encourage you to keep working on it and finish it after the jam.

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For what it's worth, the visual novel part was my favourite part about the game, especially the funny moments with the Winstons. My only complaint is with the battles; I died during my first attempt against the Emerald Knight, and had to redo the whole day + the few battles before it, since I don't think there's a way to save just before the battles?

Thanks!

Thanks for playing!

There isn't any game here, did you forget to upload it or something?

Thanks for playing!

Thank you! There's four endings.

thanks!

Nah they're both finished now

Hey there! No, there isn't any such thing, because the sequel is a separate game, with its own different story and systems. The main difference gameplay wise is that in the sequel, instead of having your skills determined by the class you chose, you can pick and choose which skills to learn and equip.

Thank you!

Thanks!

The music with lyrics was from MV Trinity Resource Pack

Thanks for playing!

Thanks for playing!

For what it's worth, I'm glad you did decide to submit after all. Even if it's just a prototype, it certainly is an interesting one.

Well, you know how it does this move that applies a stacking "guilt" debuff to everyone (including the enemies)? If it ever reaches 10 stacks on anyone, they die at the end of the turn, and you can transfer stacks to others by attacking or supporting them, so you'd have to try and ensure none of your party members accumulate too much guilt while stacking it on the enemy.

Gotta say though, it's pretty impressive you made it that far. Perhaps I should make an achievement for beating it with pure damage...

Thanks for playing, and for your feedback!

Wait, did you actually manage to beat guilt by hitting it until it reached 0HP? The idea behind that battle was that you were supposed to use its own gimmick against it, which shouldn't have taken too long...

There seems to be an error?

Thank you!

Not sure how I'm supposed to progress after entering Mor's house? I did notice some of the walls can be walked through, though.

I think the upgrades might be a little bugged, at some point after I max out all the weapons and already have 3 dark lances it offers a choice to get dark lance again, and then a second and third dark lance, which doesn't seem to do anything?

Nonetheless I think it's rather interesting playing as the Demon King for a change.

Thank you!

Thank you!

Thank you!

Thank you!

Thank you!

Thank you!

Understandable, thanks for giving it a try regardless and for hosting!