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301: Where They Stare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #157 | 3.881 | 3.881 |
| Gameplay | #252 | 3.333 | 3.333 |
| Overall | #258 | 3.460 | 3.460 |
| Enjoyment | #293 | 3.452 | 3.452 |
| Audio | #301 | 3.310 | 3.310 |
| Innovation | #344 | 3.262 | 3.262 |
| Visuals | #412 | 3.524 | 3.524 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game, walls might not have ears, but they certainly can have Eyes waiting for a convenient moment to become a part of you. Any object you look at can actually be a weird creature mimicking the environment.
What code and assets did you not make from scratch during the jam (if any)?
I used free modular assets from the "VINTAGE LIVING ROOM 3D GAME PACK" by ZNS3D and the "Furniture used set" by Maximalist to design the rooms. However, I have reworked many of these models to optimize them for WebGL.
Particle VFX were taken from a "Free Quick Effects Vol. 1" pack by Gabriel Aguiar Prod
Object outlines are implemented using "Quick Outline" asset by Chris Nolet
Some in-game sounds were taken from Freesound (CC0 license).
How many people worked on the game?1
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Comments
fun game! Very clear instructions. I picked up what I had to do very quickly. For some reason I got stuck in a death loop after dying once, No matter what I did, I would die when I tried entering the next room. This happened in room 201. Also my sanity didn't reset when I died I died of sanity and If I turned my flashlight off, I would immediately die. I really enjoyed playing this. Good job.
Love to see other spooky games in the Jam! That ending was wild lol.
Solid gameplay loop and atmosphere. How did you do code the interaction between the eyes and the flashlight? We wanted to do something similar in our game and were thinking of using a collider but wanted to make sure that the player couldn't accidently trigger it if the object wasn't visible (through walls and whatnot).
Nice work!
I like these kind of try to find anomaly games and this one is executed great. I had fun, it's vibey and has style. Good job! :)
This game was very good! Very interesting!
I died a few times without knowing exactly why but reading the page description I know why I died most of them.
I think you explain some of the things in the upper left corner but I would do as a message that you have to click to erase and being able to move so people dont miss it, thats the only thing I would change tbh, very solid game.
Such a cool creepy game! Visuals and Audio were great. Gameplay was good, but after few rooms I started to memorize where the eyes could potentially spawn, which slowly broke the immersion.
Also I had some weird bugs which prevented me from playing: In room 2xx after I completed the level with catching all the eyes, I still die at the end for no reason? Also, it's weird how you have to hide from the monster almost always at the start of every round. (Even if you hide under the bed, you still die?)
Overall, despite these random Issues I had, it's a great game! Horror fits this theme very well!
Hey! Thanks for playing and leaving your feedback.
I might have an idea why this bug you've mentioned occurs, but I was unable to fix this issue before the submission period wasa over, unfortunately.
As for the monster, you should hide under the bed and turn off your flashlight to save your live. If you get the "I can see your light" message, it means, that you might have forgotten to turn it off, effectively revealing your hiding spot xD
I appreciate your review, thank you!
I think you're right, I eventually forget to turn off my flashlight and somehow didn't noticed the message :D! Also, It would be great if the flashlight had more features instead of "a little more light" and "hiding". Maybe the Flashlight would have limited energy so you have to find batteries and making it more useful by tweaking the darkness and the visuals/behavior of the eyes you have to find? (just throwing some ideas around)
Atmosphere is done quite well. The gameplay loop of searching for the eyes works well. I wished there was more variety of the rooms be because now they were to identical. That said, the fundamentals are solid, and with some more variety this could easily be developed into a great game. Nice job! :)
Really nice game! I loved the entire envrionment, It clearly sets the tone up by adding that vintage horror vibe. The controls were smooth even in the web build. Great work
Very well done! While reading all the commands and tips in the web page i started getting overwhelmed a little bit by the amount of information but after starting the game and playing through the rooms the graduality of it all really worked: good job! With only one week it would be impossible but the game would definetly benefit from having different types of rooms to explore!
This was pretty creepy. The WebGL build ran really smooth and the visuals have a high-res old-school look that works perfectly for this. The loop for hunting for the eyes while managing the flashlight is simple but effective. The hiding spots were smart too, tucked away just enough that you're scanning the room like you're actually panicking. And the first time the game tells you to hide under the bed, I dove under there immediately lol!
The audio is awesome. The atmosphere stays tense the whole time, and the lights-out moment got me good. The pacing flows really well too; it introduces mechanics gradually and wraps up before it starts feeling repetitive. Nice jam entry
Very good work!!!!
This one was genuinely creepy lol. The atmosphere is really strong and it kept me on edge the whole time. The visuals have that slightly retro high-res look that works really well for a short horror experience, and the sound design helps a lot with the tension. The moment when the lights suddenly went out actually got me lmao.
The gameplay loop of searching the room works well, but after a while I started memorizing where everything could appear, so maybe changing the room a bit between rounds could keep players guessing more. Still though, this was a really polished and unsettling entry and it definitely stands out. Great job!!
ALSO, if you like brain teasing puzzle platformers, make sure to check out our game!!!
Genuinely quite unsettling!
Game is very polished, and has a good atmosphere throughout. It has that kind of "high res PS2 game" look about it that is very effective for these short horror experiences.
The mise-en-scène of the room is very good. I think a nice touch would have been to vary it between levels a bit more - maybe not to the extent that it's a completely different scene, but enough to throw off the player. Once you know where all the hiding spots for the eyes are you get into a routine of checking them and so you never miss any.
The first time the lights tripped that got me good. Well done :D
Great Idea and its great that you browser-optimised it!
I commend you on the optimization of the models to run smoothly on the browser; the experience was incredibly seamless after loading. The lamp mechanic and hiding under the bed added fantastic depth to the gameplay. The balance between light and darkness was masterful. Keep up the great work!
Great idea for a horror game. Having to carefully observe the sorroundings feels great for a horror game. And the game does well on all fronts really, including visuals, sound, gameplay, and especially the pacing. You did very well slowly introducing each new mechanic, and the total game ended before anything got stale. This was very well done. Thank you for making this :)
Also, loved the song at the end.