This was pretty creepy. The WebGL build ran really smooth and the visuals have a high-res old-school look that works perfectly for this. The loop for hunting for the eyes while managing the flashlight is simple but effective. The hiding spots were smart too, tucked away just enough that you're scanning the room like you're actually panicking. And the first time the game tells you to hide under the bed, I dove under there immediately lol!
The audio is awesome. The atmosphere stays tense the whole time, and the lights-out moment got me good. The pacing flows really well too; it introduces mechanics gradually and wraps up before it starts feeling repetitive. Nice jam entry