Most devs I know are constantly struggling with audio, composers, implementation, etc (and the other 200 things involved in indie development) and I want to know about your experiences with your game's audio department.
- What’s the biggest audio challenge you face in your development pipeline?
- What do you hate about hiring so-called ''audio experts''?
- Where do you even find them?
- What’s the one thing that would make your life 100% easier when it comes to your game's sound?
I'm a game composer and sound designer on a mission to help indie games to be the highest bar in the current and future game industry.
You're free to vent in the comments all you want. I'm all ears!!!