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hipermotiv

12
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A member registered Jun 23, 2025 · View creator page →

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Sidechain. Everything.


EVERYTHING!!!!!

This is actually one of my biggest fears at the moment. You must take care of your hearing as you would your heart. Having your ears checked by an otolaryngologist twice a year is absolutely non-negotiable. Also, wearing ear plugs for almost everything is essential.

If you do that, your hearing will be fine for a long time, my friend! Look at engineers like Andy Wallace or Dave Pensado. They're really legendary old wizards who would lose both legs before they'd lose their hearing.

My best wishes to you!

Got it. Have you experienced problems because of file formats?

Well, this is a common problem devs encounter because, when you're in charge of the music, the question is not "You like this?". Taste is absolutely subjective, and there's a TON of music that you might like, but at the end of the day, the game is the one who makes the talking.

The real question is, "Does this work for what I'm trying to achieve?" and that usually leads to an answer you might not like.

Devs that don't have a composer needs to think in terms of music functionality instead of taste. And even if you have a composer, this one needs to work the same way. If your composer says "You like this?", then probably is not a good composer.

Also there is a lot of trial and error if you're doing this on your one. That's why composing requires first playing the game, understanding everything around it and THEN making the music.

Implementation for browsers sounds absolutely tricky. Are you a solo dev?

Anything that's not Core Audio (Mac) will collapse eventually. Amazing how Windows keep shooting itself with bad software.

Absolutely BASED.

Most devs I know are constantly struggling with audio, composers, implementation, etc (and the other 200 things involved in indie development) and I want to know about your experiences with your game's audio department.

  • What’s the biggest audio challenge you face in your development pipeline?
  • What do you hate about hiring so-called ''audio experts''?
  • Where do you even find them?
  • What’s the one thing that would make your life 100% easier when it comes to your game's sound?

I'm a game composer and sound designer on a mission to help indie games to be the highest bar in the current and future game industry.

You're free to vent in the comments all you want. I'm all ears!!!

Hello everyone! My name is Aly and I'm a game composer looking for a team. Here's my portfolio with my previous work so you can check out what I can do.

https://hipermotiv.notion.site/Portfolio-Hipermotiv-1e5180af765949d2b402616e73b2...

I'm pretty much open to anything. This could be a fun opportunity to learn new stuff and do something awesome!

Absolutely bro! 

(1 edit)

Love the Imogen Heap type of approach to this. I love playing with pitch modulation and reverb (I love Crystals from eventide for this) to create eerie textures and drones with my own voice sometimes when I compose for games. You should check those plugins!!

That's an amazing plot omg!!!