Hi everyone,
A small update on the project.
Wanted to share a few new screenshots from the current build. Lately, we’ve been focusing on atmosphere, environmental storytelling, and making everyday spaces feel quietly unsettling.
Some features in the game include:
• Narrative-driven exploration
Uncover the story through conversations, messages, and subtle environmental details.
• Everyday routines under tension
Carry out ordinary tasks like cleaning, moving objects, and late-night routines while the atmosphere slowly becomes more disturbing.
• Slow-building psychological horror
An experience focused on unease, isolation, and the growing feeling that something inside the house is no longer right.
So far, development has been both exciting and challenging, but we’re doing our best to finish the game as soon as possible. If everything goes smoothly, we’re planning to make it available this May.












