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(1 edit) (+1)

Hi. My answers to the questions:

  • Making sure the sounds are in file formats that work across platforms (where the game is multi-platform).

  • Nothing I can think of.

  • No answer there.

  • Clear labeling of the sounds / the sounds available in multiple file formats.

(Generally, I also like it when it’s labeled whether a sound is looping or non-looping.)

Hope this helps.

Got it. Have you experienced problems because of file formats?

(+1)

In regards to making games for multiple platforms… I have. I’m not sure whether the problems were engine-specific or not, but they had to be resolved by including the sounds in more than one format.