Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Project SoftspaceView game page

Partake in a field test that takes place in a virtual environment.
Submitted by ViRiX Dreamcore (@ViRiX_Dreamcore), Parker Douglas Fairchild — 25 minutes, 15 seconds before the deadline
Add to collection

Play game

Project Softspace's itch.io page

Results

CriteriaRankScore*Raw Score
Game for Blind Gamers Judge Ranking#8n/an/a
Polish#162.8583.176
Overall#182.8933.216
Fun#202.8053.118
Creativity#223.0173.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam HostSubmitted

Hi ViRix and Parker!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!

Submitted

Congrats on the submission 👏

I really really love this concept, I think it is super cool, and I think the aesthetic and soundscape is perfect. Like others, I struggled with the movement and hacking (it sounded like I was moving / turning while I was hacking?). I also couldn't quite remember the tones for the different directions, so I wonder if there is a different kind of sound you could do for the different directions  (or maybe I need headphones that distinguish front and back better 😅).

Thank you again for building and sharing this for the jam!

Developer(+1)

Thanks for checking it out! Yeah the moving while hacking is definitely a bug. 

Headphones would be very useful as directions are panned. Front is up, back is down. So a good way to think of the hacking is the higher (upper) sound is up, and the lower sound is down. The ones panned to left and right are for left and right. 

So before i begin with feedback, i want to tahnk you for this submission. I did like the music and sound effects in the game, they were really well done. Now i couldn't get through the tutorial, it tells me to find a beacon in the center of the room. My problem is i try to use arrow keys to move around, but for one i can't tell if i am moving at all since i get no movement sounds and second i have no idea how to get close to the beacon. Only thing i hear is the beacon sound and nothing else. I would like it if there was a indication you are getting closer to the beacon or an audio cue playing. WOuld also like to see some pathfinder or way to quicly navigate spaces. Oh and i have my controller plugged in to my computer, but can't use it since nothing happened. I really like the concept of the game and i want to enjoy it, but i just can't get past these issues.

Submitted

I really like the idea of the game but I must say that I quit it early.
I couldn't figure out where I was in the room, even after changing to headphones with spacial audio. I made a similar mistake(?) like Patricia. On my first attempt I found the beacon immediatly, then I changed to headphones after struggeling to find the robot for 5 mins. Next try I stepped two steps to the left - and had to search for the beacon for 2 mins or so. Stepping 2 times back didn't seem to work, so either the tutorial placed it somewhere else than the first time or I was simply unable to get an idea of the room. 
I was extra confused when I read something about 90 degree direction changes - I thought it was simply moving up or down in a top down style. I suspected it to be a labyrith, but when I crushed into a wall I could walk 3 or 4 steps further before crushing into another. So I thought I can tear walks down, but I am not sure anymore... 

Also I had issues with the Simon says riddle. The sounds were only played once during explanations followed by a very fast list of keys. When I pressed a key while hacking it only played the sound of the first key I pressed and none else. Instead the "bumb"-sound played again and again as if my charakter is running around while I hacked. 

I think what would have helped me is: 

  • getting feedback what my movement does (am I walking to the right or am I changing direction of view as well, which indicates that I have to rotate my mental map)
  • getting feedback on the wall-bumbs. I guess that the sound snipped only played every three or four times I hit a wall even though I still stand in the same spot?
  • getting feedback on the directional keys during the hacking. shiftBacktick mentioned something about rhythm - I had not the impression that rhythm mattered although what I did was certainly not what the game wanted. But I couldn't find the right keys as there was no sound feedback as well so I guess I probably failed both.

I would really love to see a better expalined version of it as I feel that is has a lot of potential and might be very fun!!

Developer

Thanks for checking it out. I'm sorry you had some issues playing. 

Hm I think a better explanation of how the movement system is needed. 

When you press back and forward, you move one step in that direction. Pressing left or right changes the direction you're facing, but does not move you in that direction. 

Hitting a wall does play a sound, but I suppose it could be more specific. 

You're right, there is not specific rhythm. The key not working when you press it is a big I'm tryig to figure out.

I do have some plans on adding more specific instructions and some better navigation. 

Thanks again for checking it out.

Submitted

Thank you for your explanation!
I will definitely try it out again!  

Jam HostSubmitted (1 edit)

Ok, I was able to download it today. I wonder why I wasn’t able to do it before.

  1. The controller inputs aren’t working - not the A button to start, nor the D-pad to walk around.

  2. I can’t hear my steps when walking. I also did a big mistake of walking a couple steps to the right before trying to find the beacon, and now I feel a bit lost. I also don’t know if I ever bump into a wall. I also am not sure whether this is a top-down or first-person perspective, which I must say my game also doesn’t explain, but I think is a cons of both. Absolutely lost after doing this detour; I am wondering if that’s because I’m sighted and untrained on audio.

I will continue to play later. Cheers!

Edit - Part 2:

I’m not sure if that’s me, but I’m having trouble navigating the spaces. I destroyed the first creature, and got to level “2”, but here I just kept bumping into walls and as I tried to follow the sound, I couldn’t really find the creature. I had to abort mission, as I’m feeling mostly lost.

I can also say I felt a bit confused about the mini-game mechanic. I appreciate that you were quick to explain and it wasn’t an overly long tutorial, but I think it also wasn’t explicit enough as I didn’t quite understand what was happening. Did the music make the monster more vulnerable? Was that a code I inputted on his electrical padding? I don’t think so because you mentioned this is about cardinal directions. I think it happened a bit fast. I just copied the sounds you asked me to make - down, left, right, up, and that was good because you taught me it; but I guess it could be fun if I also got to memorize the sounds, maybe if they also played to my left, right, and down and up in front of me? Or in some way like this. Well, I am sorry I couldn’t proceed much far into it.

Developer

Thanks for giving it a try!

The navigation could definitely be a bit cleaerer. This is first person. Left and right turn the character and back and forward move you back and forth in the direction you're corrently fasing.  I plan to have that more clearly explained in the tutorial.

The hacking is meant to appear wireless. Meaning you just have to be in range of the enemy to hack. I think there is a bug where you can hack without being in range.

You not knowing what exactly it does can better be indicated too. I'm thinking of adding some kind of malfunctioning loop to the robots so that you immediately recognize that something is wrong with the robot due to you hacking it.

The left and right hacking sounds are panned to the left and right. I can try panning them a bit more. 

I plan on doing quite a few more updates to this. 

Thanks again for checking it out!

Jam HostSubmitted

I can’t download this, for some reason. Clicking on download has nothing happen.

Developer

Oh I think I was updating the game when you tried downloading it. Sorry. 

Jam HostSubmitted (3 edits)

Nice submission!

The overall presentation is ear candy, from the opening titles, to all the vocal effects and finer audio details that immersed me.

I had to restart this a few times, because it wasn’t recognizing the arrow keys when my Xbox controller was plugged in on Windows 10. Once moving around, I had difficulty with localizing some sounds and determining whether they were behind me—a little lowpass filtering or gain attenuation can go a long way, and I think you could enable full movement if you further refined the directionality, like with other parameter changes or introducing more layers of sounds!

I personally wished the hacking minigame was more of a memory game than a rhythm game—if nailing the timings is part of the intended difficulty, then you may consider an accessibility setting that makes them more lenient.

Developer(+1)

Thanks! I've updated it since your post and made the attenuation a bit more present. 

The hacking game is memory based. You don't have to input the sequence in any specific rhythm. You may have been experiencing a bug where the buttons stop working. I've not sorted out how to fix this yet.

Thanks for checking it out!

Jam HostSubmitted (4 edits)

Thanks for clarifying! Maybe my description with the bug could help you find the root issue. When I would begin entering the sequence, it would accept inputs until I paused for too long. Do it quickly and it works great! Once in that state, it would sound like I was hacking, but no longer accept input until I let go of the hacking control. That’s what led me to suspect it might be a logic or timing thing? Give us more feedback when hacking fails, and that might lead you to the fix.

Note that I haven’t yet played the new version. I can try to come back to it once I get through my last dozen submissions.

Submitted

The Mac version tells me:

“Project Softspace v1” is damaged and can’t be opened. You should move it to the Trash.

Developer

It's due to some stupid permissions thing.  I've updated the game.Try it again and see if it works.

Submitted

Got the new version. Still damaged :(

Submitted(+2)

This was fun. A few notes:

I think the game is held back slightly by only allowing you to turn in what seems to be 90 degree increments. I often had to wiggle around and move back and forth to shoot an entity properly. Maybe having additional keys, like q and e, for more fine control there might be nice.

I sometimes felt like the environment reverb/echos were a little bit loud and made spatial information harder to track.

But the sounds were excellent in my opinion, and it was a fun time overall. 

Developer

Thanks for checking it out! Yeah I may have gotten a bit happy with the reverb. 

In the first area, you turn 90 degrees. In the second area you have 45 degree turns. I might reactivate full degrees of movement and then  identify when you're turning a specific direction.