Hi Patricia!
Thank you for your detailed feedback. It helped us a lot!
We used a water sound for navigation, but that probably wasn't the best idea for the prototype. The player should follow the sound of the water as if it were a 'golden path'. It's not an actual river, but we never considered that the muffled sound of water might resemble the sound of being underwater. We realise that now and will look for a different sound for the navigation! For clarification: If the sound is muffled, it just means that you have to walk in a south, south-west or south-east direction, depending on where the sound of the water is coming from. Imagine a ball of flowing water floating between you and your goal, guiding you.
In future versions, there will definitely be nature and environmental sounds around the player, as well as footsteps for different ground textures. Unfortunately, we couldn't implement them in time, so only the navigation sound is available for now.
Can you think of a sound that would be better for finding your way? We were inspired by games where a voice guides the player, but we wanted a more neutral sound, so players can choose whether to enable it during gameplay without missing out on the narrative. We tested the navigation with several other sounds and ended up with water, as we could differentiate the direction best with this sound.
We'll learn from that!
Again: Thank you so much! We'll definitely try out more of the other games and content, and we're amazed that you've progressed with your game! :D
