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(+1)

Wow, thank you so much! 

Having an audio feedback for changing the volume is a great idea! We'll see if we can implement that!
The visuals for the riddle might have to wait, but we wrote it on the list for the next game. I already play around with some ideas to make the riddles accessible for deaf and hard of hearing people as well. Maybe I'll find a way where both (and more) groups profit.  

(+1)

To clarify, I meant an audio affordance for changing which audio channel is selected. I actually think making volume changes was actually quite clean (and I certainly wouldn't want anything that makes it harder to hear or understand the audio playing!)

And +100 for making games deaf / hard-of-hearing accessible 👏 - you could probably even do it with this (with a bunch of overlapping subtitles or something 🤣)

Thank you for your clarification!