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(1 edit)

Ok, I was able to download it today. I wonder why I wasn’t able to do it before.

  1. The controller inputs aren’t working - not the A button to start, nor the D-pad to walk around.

  2. I can’t hear my steps when walking. I also did a big mistake of walking a couple steps to the right before trying to find the beacon, and now I feel a bit lost. I also don’t know if I ever bump into a wall. I also am not sure whether this is a top-down or first-person perspective, which I must say my game also doesn’t explain, but I think is a cons of both. Absolutely lost after doing this detour; I am wondering if that’s because I’m sighted and untrained on audio.

I will continue to play later. Cheers!

Edit - Part 2:

I’m not sure if that’s me, but I’m having trouble navigating the spaces. I destroyed the first creature, and got to level “2”, but here I just kept bumping into walls and as I tried to follow the sound, I couldn’t really find the creature. I had to abort mission, as I’m feeling mostly lost.

I can also say I felt a bit confused about the mini-game mechanic. I appreciate that you were quick to explain and it wasn’t an overly long tutorial, but I think it also wasn’t explicit enough as I didn’t quite understand what was happening. Did the music make the monster more vulnerable? Was that a code I inputted on his electrical padding? I don’t think so because you mentioned this is about cardinal directions. I think it happened a bit fast. I just copied the sounds you asked me to make - down, left, right, up, and that was good because you taught me it; but I guess it could be fun if I also got to memorize the sounds, maybe if they also played to my left, right, and down and up in front of me? Or in some way like this. Well, I am sorry I couldn’t proceed much far into it.

Thanks for giving it a try!

The navigation could definitely be a bit cleaerer. This is first person. Left and right turn the character and back and forward move you back and forth in the direction you're corrently fasing.  I plan to have that more clearly explained in the tutorial.

The hacking is meant to appear wireless. Meaning you just have to be in range of the enemy to hack. I think there is a bug where you can hack without being in range.

You not knowing what exactly it does can better be indicated too. I'm thinking of adding some kind of malfunctioning loop to the robots so that you immediately recognize that something is wrong with the robot due to you hacking it.

The left and right hacking sounds are panned to the left and right. I can try panning them a bit more. 

I plan on doing quite a few more updates to this. 

Thanks again for checking it out!