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(3 edits)

Nice submission!

The overall presentation is ear candy, from the opening titles, to all the vocal effects and finer audio details that immersed me.

I had to restart this a few times, because it wasn’t recognizing the arrow keys when my Xbox controller was plugged in on Windows 10. Once moving around, I had difficulty with localizing some sounds and determining whether they were behind me—a little lowpass filtering or gain attenuation can go a long way, and I think you could enable full movement if you further refined the directionality, like with other parameter changes or introducing more layers of sounds!

I personally wished the hacking minigame was more of a memory game than a rhythm game—if nailing the timings is part of the intended difficulty, then you may consider an accessibility setting that makes them more lenient.

(+1)

Thanks! I've updated it since your post and made the attenuation a bit more present. 

The hacking game is memory based. You don't have to input the sequence in any specific rhythm. You may have been experiencing a bug where the buttons stop working. I've not sorted out how to fix this yet.

Thanks for checking it out!

(4 edits)

Thanks for clarifying! Maybe my description with the bug could help you find the root issue. When I would begin entering the sequence, it would accept inputs until I paused for too long. Do it quickly and it works great! Once in that state, it would sound like I was hacking, but no longer accept input until I let go of the hacking control. That’s what led me to suspect it might be a logic or timing thing? Give us more feedback when hacking fails, and that might lead you to the fix.

Note that I haven’t yet played the new version. I can try to come back to it once I get through my last dozen submissions.