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The Dollhouse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #155 | 3.886 | 3.886 |
| Gameplay | #438 | 3.023 | 3.023 |
| Visuals | #456 | 3.455 | 3.455 |
| Overall | #499 | 3.163 | 3.163 |
| Enjoyment | #566 | 3.023 | 3.023 |
| Audio | #595 | 2.841 | 2.841 |
| Innovation | #648 | 2.750 | 2.750 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
An eery mix between child like concepts and creepy creatures, madness and a feeling of being watched make this game a truly strange experience
What code and assets did you not make from scratch during the jam (if any)?
bloody font by Coda Gardner
https://www.fontspace.com/double-feature-font-f17280 (Unaltered)
carpet texture
https://www.poliigon.com/texture/bubbly-rows-boucle-fabric-texture/7827 (Altered)
Wood material by Rob Tuytel
https://polyhaven.com/a/plywood (Unaltered)
Click icons created by egorpolyakov - Flaticon
https://www.flaticon.com/free-icons/click (Unaltered)
HUD buttons Ui icons created by UIUX Mall - Flaticon
https://www.flaticon.com/free-icons/ui (Unaltered)
Shift icons created by Freepik - Flaticon
https://www.flaticon.com/free-icons/shift (Unaltered)
Footstep_Wooden_Floor.wav by ConnorM94
https://freesound.org/s/386879/ (Altered) -- License: Attribution 3.0
Sword Slice 10.wav by Black Snow
https://freesound.org/s/109419/ (Altered)-- License: Attribution 4.0
Sword Slice 05.wav by Black Snow
https://freesound.org/s/109414/ (Altered) -- License: Attribution 4.0
carillion slow toy music box brahms lullaby by gumballworld
https://freesound.org/s/386926/ (Altered) -- License: Attribution NonCommercial 4.0
X-Bot 3d character model from Mixamo
https://www.mixamo.com/#/?page=2&type=Character
Projectiles particle systems by epic games https://www.fab.com/listings/51935254-f70f-400a-8ca5-91a3e1b83e3b
How many people worked on the game?3
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Comments
I really enjoyed the combat and the overall visual style! The 3D models are fantastic, they manage to be both creepy and stunning at the same time. The SFX were also spot on and really added to the atmosphere. Awesome work! 💀
This game is pretty cool, the combat for it is very nice and has so much potential!! Great work ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
WOAH! SICK GAME!
The visuals and enemy designs are really impressive, especially for a jam game. The atmosphere is creepy and the lighting helps sell it a lot!!!! Throwing the daggers actually feels really satisfying too lol, once you get the hang of it the fights get pretty intense!!!!
Performance was a bit rough on my end though, my computer struggled more than I expected. Some background music during fights could also make the combat feel more intense. Still, this is a really ambitious entry and it’s cool to see something going for this level of visual quality in a jam. Great work!!
ALSO, if you like brain-teasing puzzle platforms, check out our game!
I adore the visual style, but the game goes really hard on my GPU. My laptop's RTX-3050 is certainly not a top-tier graphics card nowadays, but still, I don't think it is supposed to struggle that much running The Dollhouse.
Really missed some active background music. It would make the fights feel more intense.
Still, that's an interesting entry
Thank you for the feedbacks! Yeah, optimization for unreal engine games is certainly important and music is too!
Really cool! I love the visuals and combat. Good Job :)
A massive and impressive feat for a team of three in just one week! The lighting quality and the terrifying monster designs give the game a very distinctive atmosphere. Using the daggers is strangely enjoyable, and the sense of survival reminded me of classic games. I agree with the comments about the crosshair, but the game shows great promise as a starting point for a larger project.
I would be very grateful to get feedback from an ambitious team like yourselves on my game :)
Thank you for the feedback! I'll check it out!
Very interesting, simple but still challenging. I think my computer had a little difficulty running it, I think the high fidelity of Unreal could lock some people out of being able to play it.
Overall, good job!
In truth the only think that will lock people out is our lack of optimization lol! Thanks for the feedback!
Loved the 3D models in the games. The enemies have a really well done creepy design. It would've been extra nice to have a bit more animation for the enemy walk cycles and attacks but I totally get the time constraint given all the detail otherwise. I also think it would be cool to have some incentive to utilize more of the arena, perhaps with necessary pickups or upgrades scattered around. Overall nice job!!
Thank you for the feedback! Yeah, animation in just a week is not easy at all! I completely agree with you about the arena, we scattered healing items but it would have been even better with some more impactful power ups!
Great game, love the animations, sfx and enemies. This truly reminds me of a time when I used to play a game of surviving against waves of zombies, nolstagic. You guys did an amazing job on this game.
It's nice to play something ambitious and going for high fidelity, it was at the cost of a high download size and no browser functionality, but it was worth it. Genuinely fun and got pretty intense by wave 5, though I will admit I kind of cheesed the game by B hopping around and throwing daggers (Those things are OP lol) The creature designs were really good and of course the lighting was great.
Could maybe use a bit more polish on the animation front, and keeping texel density consistent might help unify the assets. I found some colours and materials didnt gel together with others. If you havent already (unsure) try implementing LUTs for final pass colour grading.
Good job to whole team though, super impressive and fun for one week.
Thank you for yuor feedback! I can't stress enough how important it is for us to get this kind of comment, especially if it's technical in nature! Your thoughts on the graphical aspects are perfectly valid and we'll try to look into it more with the techniques you mentioned to get an even better game next time! (P.S. In a world full of melee attacks be the dagger (?))
That was unsettling lol good work
Nice job! Fitting the JAM theme! I enjoyed
Creepy but in the same time cool! Nice job! My suggestion is to add some knockback when you get hit
Thank you for the feedback, much appreciated!
Fitting strange and creepy Hack and Slash.The weapon use and dagger throw feels really satisfying. All in all good game :)
This game is creepy and cool, good job! Fits the theme almost perfectly! Just make sure enemies don't get stuck in corners or anything, cuz I had a problem with that. But seriously, I would LOVE to see this as a full game.
Perhaps you would like to try out my game :D
Thanks for the feedback, i'll be sure to check out your game!
I got stuck on the first wave because there was an enemy missing that I couldn't find. Otherwise the game has potential. Good work !
Sorry to hear that, enemy spawns should definelty be tweaked a little bit
I liked doing parkour at the top of the map!
Thank you for the feedback! What someone like is very important for us!
The game is really nice! I especially like the sword throwing. A few suggestions:
A pointer to see where the sword will be thrown
Knockback when you get hit
A stamina bar
Some special effects (like the screen turning gray) when your health is low
Thank you very much! Your feedback is very important!
Alright it's not bad , maybe some better animations and a cross hair can be great for the dagger . But all of the rest is alright and enjoyable . Great job !
Thank you for your feedback, much appreciated!
I liked it a lot. The theme is really solid and the everything works well. One thing I would add is a sound effect when an enemy is hit just to add a little extra impact and make it clear when contact is made. Also a crosshair would be nice nice. If you were to expand it more after the jam I would recommend adding some upgrades between waves or even during like COD zombies. But other than that a really good and enjoyable game, Nice work.
Thank you very much for the feedbacks! A few people have said that hits lack impact which is definetly the case. Also the crosshair is actually a good idea we did not think of at all. I realised the same thing about upgrades after playing many games in the jam since otherwise the experience could feel a little monotonous