It's nice to play something ambitious and going for high fidelity, it was at the cost of a high download size and no browser functionality, but it was worth it. Genuinely fun and got pretty intense by wave 5, though I will admit I kind of cheesed the game by B hopping around and throwing daggers (Those things are OP lol) The creature designs were really good and of course the lighting was great.
Could maybe use a bit more polish on the animation front, and keeping texel density consistent might help unify the assets. I found some colours and materials didnt gel together with others. If you havent already (unsure) try implementing LUTs for final pass colour grading.
Good job to whole team though, super impressive and fun for one week.
Viewing post in The Dollhouse jam comments
Thank you for yuor feedback! I can't stress enough how important it is for us to get this kind of comment, especially if it's technical in nature! Your thoughts on the graphical aspects are perfectly valid and we'll try to look into it more with the techniques you mentioned to get an even better game next time! (P.S. In a world full of melee attacks be the dagger (?))