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JimDodd

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A member registered Jun 01, 2025 · View creator page →

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Really fun game that kept me entertained for a long time! 

Really nice visuals and smooth gameplay,  a simple tutorial would have gone a long way to making the experience much more frictionless. 

Brilliant horror game!


I really appreciate how much time, skill and effort went into this. The character models and voice acting sold it for me, it feels super ambitious for a 1 week jam submission. The idea felt very clever too, moving between waiting rooms should be boring, but you made it mysterious and interesting. In the first room I played with the lightswitch ( like a cat lol), you made good use of Lumen here (I suspect) bit random I know lol, but sometimes I just play games and walk around looking at the textures, lighting and interactables, probably due to my 3D background. 

I ran into the bin bug initially (saw you are aware of these bugs already so wont dwell on it) 

After restarting the game once, the experience went smoothly, though I will make a point that the second room took a little too long for me to figure out what was going on. 

The voice acting was HUGE for me, the characters had genuine personality and I noticed you didnt hold back on filling the spaces with sound detail both big and small. 

Thanks for the experience :) 


Me on 1 gnome remaining = "Where Art Thou Gnomeo?" 

This is such an amazing review, thank you so much for your thoughtful words. I'm going to check yours out as soon as I can :))

Very interesting concept . Very confusing  but I really liked the sense of scale. Also as other people have said that loading screen is great and hilarious. 

This is such a fun and unique game. in the second phase I was literally like "DONT YOU DARE"when someone held their camera out and I barely had time left to catch them. The chaos of compounding tasks had me laughing, my incompetence in the first phase cannot be understated. Brilliant game, wish there were more sounds, perhaps a grunt or grumble according to each guests appearence. 

Super impressive for 1 week! feels great to play. For me it has a sort of corporate quality to it, which takes away from the soul a little bit, but its polished and nice to play in all regards. Consider adding more sound, particularly on collecting XP. If you are planning to take this further try making the camera a bit more zoomed out and doing something else with the crosshair, its static distance isnt working for me. 

Really sweet game full of soul. You've made the most of whats there, music fits perfectly and your writing instincts are on point. Sometimes I felt like the correct choice was a little too obvious, but it didnt take away from my first experience, thanks :) 

Found this really interesting. you were going for something here, some parts worked really well, others need work. Your atmosphere instincts are good, sound has not been neglected and your ambience has a really mysterious quality to it. As others have said already, you need to work more on the game feel and intuitiveness of controls. I found myself fighting against your control scheme. All in all it was a pleasent experience :) 

Audio is great, visuals and effects are really good too. Interactions could be a bit buggy sometimes, but all in all it was a fun experience. 

done! really cool,I'd keep developing on this if I were you. 

(1 edit)

Tried it yesterday evening and struggled to figure it out, went back in today and it clicked, had 2 solid rounds that were fun. The presentation is great, from the boards beveled edges framing everything nicely to the card designs and presentation. I dont think your visual language is unclear, your game is just missing a comprehensive tutorial section which would make onboarding a smoother process.  Thanks for sharing :) 

Thanks for sending me this, had a blast haha. 

This game is so fun and funny, I love it hahaha. The sound effects and animations are the highlight for me. 

Great relaxing game! so cool. 

Done! (Good job on your first jam btw, really good) 


Good idea and great excecution in the jam timeframe, some of the emails really got me in the feels. Made me jump then laugh when the washer started going absolutley nuts for the first time next to me LOL. The hands added a bit of visual comedy to the whole thing that matched the artstyle. I think some little grunts or sounds from the guy you play would make the whole thing feel much more alive. I definitley think part of the experience was hampered by long stretches of silence partially down to no footsteps or sounds when you interact with various items. Dont underestimate a sound pass as part of your last minuite polishing phase in whatever you work in next. 

Incredible for a first game jam, keep making them! 

Good stuff, rated and commented! 


Really good work, lots of mechanics already feel polished, sound design is pretty good too. the pearl system is brilliant. Change up the movement slightly I'd say. I think the enemies and characters are in need of some newer animations too, perhaps different variants of characters, simply changing the cloak colour would be enough so you dont get too many duplicates. Looking forward to seeing where this goes, its clear alot of passion went into this. Perhaps add an option to let right click cancel a character / move select too. 

Had alot of fun with this, thanks. 

Done, huge fan, thanks :) 

Very clever, I imagine you played Moirai right? I miss that little project, still think about it sometimes. Thanks so much for rekindling that feeling again :) 

Done! Thanks for sharing :)

This has alot of functionality and is impressive for a 1 week jam honestly, you guys did a really good job. The art is cool, some of the enemies are hilarious in the best way, it all feels super cohesive, strong potential if you carried this forward. For the obvious gripes, even a little bit of sound on attacking / healing or poisoning would have improved the perceived quality of whats already there ALOT. 

But yeah, main thing missing for me is juice and polish, the actual game is fun, good work :) 

Thank you! yours is brilliant too, rated and commented :)

Really good game feel! The shield animation is simple but slick,no bullet sponges means fast reactions are rewarded, feels really good to play. Really liked the inclusion of narrative elements too, perfectly set up the chaos. I was so dumb I forgot I had a shield for a while and kept dying. As soon as I remembered, I was an unstoppable machine, just like you designed it to feel. 

Done! Thanks, that was intense hahaha.

I got up to 54 bubbles. Super fun, tight jumping and feels great. You have a talent for level design. 

Done! thaks for sharing :)

Audio and visuals are super on point here, the sense of scale is magical. I LOVED the asteroid belts circling around the planets in particular. I think if you take this concept forward, you should have some hostile flora and fauna on the little planets, and consider trying your hand at ship flight between them.  But this a one week jam, and hoenstly you should be proud of yourself for how much you achieved here, seriously. 

Done! thanks for sharing :)

Really like the world switching mechanic and its implementation here, for some reason it reminds me of the movie tenet by Chris Nolan how theres two parallel realities , but instead of ones time being reversed, its gravity is reversed instead. A cool change from other gravity flipper style games for sure, lots of fun to be had :) 

This is very ambitious for a 1 week project dude, lots of mechanics going on here, good job getting this made in time, I bet this was a massive learning experience too. A few bugs here and there, but the art was actually really nice, I enjoyed catching new Mons after winning fights if you added more juice and polish to this it could be something really cool. Thanks so much for sharing :) 

Done! 

Very interesting concept, with some polish it could be developed quite nicely. 

Done! thanks for sharing :)

Very cool and interesting mechanic. Like others have said already, took me a little bit to figure out exactly what was going on - once I figured it out I still sucked at it ahahah. Love experimental mechanics like this. 

I agree with the criticism 100%.  My focus with this was primarily to experiment and focus more on atmosphere and mood, but theres no reason that cant be accompanied by some kind of mechanical gimmick or multiple endings, its something I plan to take seriously in the future, thanks for stopping by :)

Done! Thanks for sharing :)