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Waggon: Western TD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #70 | 3.767 | 3.767 |
| Enjoyment | #81 | 3.900 | 3.900 |
| Audio | #168 | 3.567 | 3.567 |
| Overall | #228 | 3.511 | 3.511 |
| Visuals | #253 | 3.900 | 3.900 |
| Innovation | #321 | 3.300 | 3.300 |
| Theme | #849 | 2.633 | 2.633 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are going with Waggon of Animals through lands with portals spawning Eldritch foes.
What code and assets did you not make from scratch during the jam (if any)?
All assets were created from scratch
How many people worked on the game?4
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Comments
Fantastic job. Took me a little while to figure out how workers and income work, perhaps when placing workers make it more visible on the worker range how much income is coming from each square? Game is otherwise really well polished and a lot of fun. Great job!
Good fun, although I never really figured out the economy other than fishing for "you get more essence for adjacent crops".
Thank you. You get the resources based on the number of resource tile in the range of worker.
You did such a great job with UI. It feels almost real!
Cool game! I really like the idea of a tower defense deck building game and had a fun time playing. It took a few immediately lost attempts to figure out the mechanics of the game so I think a tutorial would definitely help. Once I got the hang of it though it was really smooth for the first three levels. I do think the balance may be a bit off because it seems to ramp up a bit faster than you can reliably get enough units on the field, but maybe I was just unlucky! Nice job :)
Hi
I like tower defence games and this has all the makings of a great game.
Not only tower defence and upgarde like aeveryone has but using cards and items to re-shape your choises is very intresting.
I like how this does not punish you harshly for placing something somewhere dumb.
The path could a bit more visible, the grey blends a bit with the terrain and the rocks around.
Having said that i dont think it's gonna be any problem at all.
The mix of tower defence and deck building really works
I like how the creatures "babble-talk" .
Good job team.
A browser version can really help us Mac user to play the game
Unfortunately our sounds and music were not working in the browser build.
A card game, combined with tower defense, my favorite genres? I must be dreaming. I bit of tweeking with the difficulty would be awesome, other than that, congratz to the team for making such a nice game!
This is a really fun concept, a great twist on a classic tower defense game. It felt a little bit to difficult at the start though, especially with the super fast enemies, they'll drain 1/2 of your health and there isn't much you can do about it. Good work! I'll definitely be playing more later to try everything out.
This is a really fun concept, a great twist on a classic tower defense game. It felt a little bit to difficult at the start though, especially with the super fast enemies, they'll drain 1/2 of your health and there isn't much you can do about it. Good work! I'll definitely be playing more later to try everything out.
I love the pixel art and scan line effect. The game is pretty polished. The thumbnail is funny. Good work guys !
Very cool visuals and ideas. I don't have a lot to say about this one since i don't usually play these kind of games but it felt pretty fun. I don't know if it's me not being accustomed to it or whatever but before the first wave started i did not notice or realize that the pathing of the enemies was there. If i am the only one saying this please ignore it because it means i'm blind, if i am not maybe it could be made more evident to the player, good job!
Interesting game, very good visuals and mechanics!
Very interesting card-based tower defense game. What makes it stand out is how you can alter enemy routes through unit placements. That adds a nice strategic layer. Nice job!
Great game and fun take on the Gnomes-like genre with the cards. managed to reach the boss level!
Would be nice to have an undo button when you've selected a card but still need to place a worker or fighter. Also I wasn't too sure int he beginning what the workers were suppose to harvest but I figured it out eventually.
All in all I really enjoyed the game!
Very fun!
Very fun game! The visuals were nice and the music was so catchy! The only issue is that the cards are a bit small, so the words are hard to read. But overall, this is a pretty polished and fun game!
Really enjoyable! The visuals are clean, the gameplay keeps you engaged, and the audio fits nicely. Solid work!
Cool tower defense and funny lizard
Fantastic experience! Each round had me carefully considering different placements to maximize damage output and resource management, and the ability to expand your deck with the same resource that places towers creates a good risk/reward system. Would love to see this concept expanded on!
I really liked the pixel art + old retro effect. It really nice and polished! And the art is very clean.
Well done!