nice game
Play game
Dream Savior's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #260 | 3.326 | 3.326 |
| Enjoyment | #374 | 3.315 | 3.315 |
| Theme | #377 | 3.483 | 3.483 |
| Innovation | #404 | 3.157 | 3.157 |
| Overall | #492 | 3.167 | 3.167 |
| Visuals | #592 | 3.225 | 3.225 |
| Audio | #766 | 2.494 | 2.494 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The hero goes in people's strange nightmares to save them, by becoming the victim himself.
What code and assets did you not make from scratch during the jam (if any)?
all the overworld art assets.
How many people worked on the game?1
Comments
I completed the game! I liked the "Evade a Punch" mini-game. Nice work!
Really loved the game's overall idea and the mini games in it. The art work is really cool. Great game overall
Good job! I loved the concept of nightmares and going inside them. It was like fun mini games to play in a row. simple but enjoyable. I liked the visuals aswell. Great game!
I liked this game, its concept, and the games in it are great. Great work
This was a strong setup. It gives you a lot of room to get weird with it, and I like that you actually leaned into that with the different mini games. Visually, it's crisp too. The main character is simple but looks really good. I thought it was fun how entering different houses unlocked totally different gameplay styles. That variety kept it fresh. This was a really creativeidea, and these mini games were fun to play. I managed to save everyone from their horrible nightmares.
“And so, once again, the Dream Savior saves the day. Or… the night?”
This is really polished work. The gameplay feels great, and the idea of using mini-games to embody the dreams is such a cool concept. I was actually disappointed that it ended so quickly.
Maybe you could improve the character navigation a bit so they can properly pass behind scenery elements like trees and other objects, but that’s really a minor detail.
I had a great time. Well done on your game
Clear all the game, a really fun concept, makes me remember Wario Ware with all the fun minigames
Awesome :D clever way of setting up mini games its great !
I really like the concept of entering people’s nightmares and playing mini-games inside them. It’s a creative and interesting idea!
Very interesting and cool idea. I like different minigames and theme very much and artstyle is very cute.
Cool game! There are areas where you could improve, but it's a great concept.
Great concept! Being the 'Dream Savior' was a unique experience and I enjoyed all the minigames. One of them actually stumped me for a bit; I had to replay it a few times to get the hang of it, but it was still super fun. Excellent work on this project! :)
Very nice game! The mini games were engaging and easy enough to learn and solve them without being frustrating, I was always excited to see the next mini game :D I couldn't get into the second door of that house which was supposed to have 2 entrances/doors to it? Is that a bug or does the game end there?
Overall very fun to play, well done!
Visuals
1 ... add some animations in main page
2 ... colors fits well -> good element visibility
3 ... add animation of lanterns: change brightness of the light based on RNG interpolation/tween -> that would give motion the the game
4 ... nightmare maze, cannons aesthetics doesn't fit with village one
5 ... (game): From visual perspective when: click E on nightmare -> its delaed for 2sec with no visual feedback -> that feels like I there is nothing & lead me to walk away
6 ... insta-teleport flick out feels out of place
7 ... I am able to see end of map (green only) -> that feels empty to me (a lot of elements where player can move and 0 after border).
7.1 . Create map after border to max range where camera can see. Player movement is blocked from going there
8 ... some trees are placed in repetitive pattern
9 ... city level design are placed very good (good map design)
Design
1 ... does maze have end?
1.1 . Its hard to guess direction with "flying burger" behind your back.
1.2 . Good thing is you can side step burger in the corner (is this intended)?
2 ... interesting idea of removing people nightmares
3 ... adding end goal timer, example:
3.1 . now is night 20:00 -> your goal is to remove nightmares until people walks up
Controls
1 ... add button mouseHover
2 ... ASDW -> works as intended
Sound
1 ... no main sound
2 ... (game): sound becomes repetitive around 20sec in game:
2.1 . add different noise types, change BG sound volume, RNG noise volume (like wisp),
3 ... go into nightmare sound well placed (check Visual 5.)
Bugs
1 ... (game): BG sound stops working after x sec
2 ... (game): legs are able to go on some of the trees
3 ... (nightmare): I am able to run for around 3sec after got hit by a burger
4 ... (game): E spam blocks from entering nightmare
Solid strange idea +1
Thanks for the long list. I give you my in return -
Many of the things and limitations you mentioned (especially the SFX), were omitted because of the time limit, as this is only my second game jam and I am not so good at time management. The trees in the overworld you mentioned were from a free asset pack, so there wasn't much choice. The aesthetics in some dreams feels different because I wanted to make every person's nightmare distinct and very different from each other, as that's what happens in reality.
Yes, the maze has an end. The dead ends are actually very few, albeit longer. The side-stepping burger part wasn't intended initially but I got into some problems in between, hence the "improved" version. The end timer suggestion is really good. I never thought of that.
I am very poor in handling sounds, but I am trying to improve day by day.
First bug is there because I didn't do looping on the background sound (Forgot in a hurry, submitted 15 seconds before the end). I'll look into the last two.
This got a bit too big (Have a taste of your own medicine ;)).
Jokes apart, I will honestly try to implement as much as I can, maybe even more, if I continue it. Thanks a lot!


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