Visuals
1 ... add some animations in main page
2 ... colors fits well -> good element visibility
3 ... add animation of lanterns: change brightness of the light based on RNG interpolation/tween -> that would give motion the the game
4 ... nightmare maze, cannons aesthetics doesn't fit with village one
5 ... (game): From visual perspective when: click E on nightmare -> its delaed for 2sec with no visual feedback -> that feels like I there is nothing & lead me to walk away
6 ... insta-teleport flick out feels out of place
7 ... I am able to see end of map (green only) -> that feels empty to me (a lot of elements where player can move and 0 after border).
7.1 . Create map after border to max range where camera can see. Player movement is blocked from going there
8 ... some trees are placed in repetitive pattern
9 ... city level design are placed very good (good map design)
Design
1 ... does maze have end?
1.1 . Its hard to guess direction with "flying burger" behind your back.
1.2 . Good thing is you can side step burger in the corner (is this intended)?
2 ... interesting idea of removing people nightmares
3 ... adding end goal timer, example:
3.1 . now is night 20:00 -> your goal is to remove nightmares until people walks up
Controls
1 ... add button mouseHover
2 ... ASDW -> works as intended
Sound
1 ... no main sound
2 ... (game): sound becomes repetitive around 20sec in game:
2.1 . add different noise types, change BG sound volume, RNG noise volume (like wisp),
3 ... go into nightmare sound well placed (check Visual 5.)
Bugs
1 ... (game): BG sound stops working after x sec
2 ... (game): legs are able to go on some of the trees
3 ... (nightmare): I am able to run for around 3sec after got hit by a burger
4 ... (game): E spam blocks from entering nightmare
Solid strange idea +1