i appreciate it a lot thank you :D i tried my best iterating on that level, but i didn’t have time to get it to a state i was happy with. either way, thank you for trying it out !! :D
swagtastic
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cute :D i love these types of games it kinda feels like a combo of kitty cannon and doodle jump and its cool having the sky gradient thing to feel how high you’re going. i think adding clouds to reorient yourself as you’re falling would be nice because at some points i would see a gumdrop next to the one i’m using to jump and i’d get lost and just miss the one i’m looking for, but other than that, its a nice first godot game ;D
cute game :D its pretty cool, i think the thing the game needs a lot though is some sort of feedback to the player about whats happening. for example i didn’t understand the dashing mechanic and only realized the dash happened after letting go. maybe speed lines on the edges of the screen or something cartoony like that would go a long way after a dash. same with hitting a pachinko ball, i think that would help a ton with game feel, but in total the games really cool and i love the art in the game too its so cute :D
thank you so much! :D yeah i think it might be a bit obvious but the trick system was barely fleshed out because it was sort of last minute, i had a lot of fun messing with the half pipe level i thought wouldn’t it be neat if there was a trick system involved, but i didn’t get a chance to really add any tricks other than what little there is in the game. I’m hoping to do that after the jam though :D


