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NUKETREAD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #179 | 3.607 | 3.607 |
| Originality | #225 | 3.536 | 3.536 |
| Presentation | #240 | 3.536 | 3.536 |
| Fun | #267 | 3.071 | 3.071 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Be careful as you drive your tank, the snow is slippery! Also gameplay is really slick (we think)
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Comments
Felt like playing Hotline Miami in a tank, with NUKES! Had a lot of fun playing this one, Cool game!
Very solid presentation and interesting idea. The movement was somewhat challenging for how simple it was, but still really fun gameplay. Great job! :D
awesome one with proper nostalgia vibes from flash game era. Felt really satisfying to flatten some zombies
hell yeah, love that your team is back for this jam. you did good, hope to see you at the next one!
fun movement and funner killing, there could be more to this in terms of challenge, but still a great time in all the variety of ways to kill zombies
quite a fun idea, tho i did find myself getting confused wi forward and backwards
the versatility of the tank barrel created fun strategies.
This game is awesome. The music is great, feels like it's from the SNES. The controls and the physics are fun! I love to shoot, attract the bullet, and then swat it at enemies lol. It's nice to play a top-down shooter with a good creative twist. Amazing work!
Love the versatility of the tank arm being able to shoot, propel yourself, slap the zombies and also bat the bomb forward. You're slick for that
Spinning the turret to slap soldiers is way too fun, gives me 00s Flash game vibes in the best way possible
Loved this, awesome sprite work and really polished. Game play was super fun too.
This game has some very interesting ideas. So much so that I kinda want to use some of them lol
First of all, I love how the tank effectively acts like a brawler character in a beat-em-up so to speak. The fact that you can bash zombies by swinging the gun of the tank is honestly kinda genius, and I do wish that the game leaned into it more. The gun felt inconsistent in it's use though. Sometimes it fired, but sometimes it didn't. I do like how the gun pushes the tank when it fires though. Firing the gun and then effectively YEET-ing myself into the zombies was fun as all hell.
That said, I think the way the game is structured is kind of a detriment to itself. The fact that there isn't any real time limit or anything else that's an immediate or impending threat basically means that you can freely rack up kills on the zombies without any resistance. If the aim was to make more of a speedrunning game, then I guess that's fine, but it's definitely something I feel could've used some tightening in terms of design.
The only things in the game which really felt threatening were the holes you could fall into, especially since there was ice next to them. I think the game could've used more sections/scenarios like that.
Never the less, I think this is still a pretty damn cool game overall. Kudos to the whole team since the game looks, sounds and feels really damn great.
Super cool game, I'm really impressed by how polished it is. Love the artwork and overall look and feel of the game. Awesome job!
Great game feel, I especially liked the menus and the UI! I felt out just a little bit of control but in a fun way. My one struggle was with knowing which direction the tank was facing, the recoil of the gun would occasionally spin me around and I would have trouble reorienting. Otherwise I had a fun time, good work!
I liked this a lot! Running over the zombies and whacking them with the barrel of the tank felt great, and I can tell a lot of work went into the effects in order to bring that feeling to life. I honestly had more success using the barrel as a club than I did shooting with it, haha. I also really like the aesthetics and the little details you added, like the treads leaving a path in the snow behind you.
I'm not very good at mouse and keyboard controls, so getting around was a bit of a struggle, but as other people said, I think that adds to the fun (to a point). I know it's a skill issue, but it was a bit frustrating to feel like I couldn't really control where I was going. If you continue working on this project, perhaps you could add a tutorial stage that makes sure players have the basics down before letting them get into the rest of the action?
That's a pretty minor blemish, though; otherwise, great work!
Great presentation.
The visuals are nice here, and I like the movement on the tank, its slippery but once you get it you get it. The levels feel pretty empty though, and while driving over swarms of zombies was pretty fun, they didn't feel like a real threat. I would love to have seen something more out of the shooting mechanic, like explosive barrels or something. The indicators for the targets and the nukes was done really well, and the scoring screen feels very punchy!
I really liked the idea and the vibes/UI. I would love a long format version of this game about transporting nukes through a huge level. Good stuff!
I had a good time swinging the tank gun around. You can do a lot of cool stuff with the sliding and arcs the nuke makes as it's being pulled. Controlling the tank is a struggle, but I easily saw that as a feature, as it made things way more fun. Only issue I had was the helicopters sometimes dropping nukes in the holes and lowering my score. Good stuff! Nice to see another game from Technician Terry devs.
Really fun! Great Job