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berpo-games

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A member registered Apr 10, 2025 · View creator page →

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Really cool take on the theme and execution of the expansion mechanics! Awesome job!

Nice, relaxing game that felt very satisfying to expand! Good job!

Difficult, but I managed to spawn a mushroom! I really like the sprite work and autumn feel. When getting hit by something, I feel like it would be cool for the specific tile of the mycelium that got hit to disappear, that way the player has some control of being able to "trim" the mycelium into a better shape. Overall, well done!

Thanks so much, that's really great to hear! :)

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Very clever take on the theme, nice job! My only complaint is that the collector's edition only costs $50. I would feel much more fulfilled as a true fan of Super Fighter X if it cost way, way more than most people could afford :/

Loved the atmosphere of this game with the chilling descriptions of each tile. Really nice work with the visuals and audio as well!

Silksong DLC came early

Very chill game. The old windows aesthetics and shaders work really nicely, and that planet generator resource is really cool!

Great take on the theme, and fun survivor-like game! The beginning was a little tough with how chaotic and fast everything is moving, but got really fun once I started getting powerups. The grasping tentacle one was great and the procedural animation looked really cool. Nice job!

Nice, relaxing farming game! The sfx feedback when placing a bunch of seeds was really satisfying. The only thing I had trouble with was the camera movement seemed a bit much, especially having to click back and forth between the tools and the crops. Otherwise, great job!

Thank you for the feedback!

Really cute game! Short and sweet and hit all of the elements really well. Felt nicely polished, good job!

Love the addition of the mini games at the base complementing the main mechanic! Also fun to see what each squirrel had to say. Well done!

Definitely not just your computer! I tried to work on some performance optimizations during the jam, but there's more that could be done for sure. I'd like to update post-jam to truly enable the endless mode experience :)

First time seeing a rhythm game in a jam and really great execution! The visuals, SFX and music work well together and the game feels nicely balanced with the slower rhythm sections intermixed in the song to provide some relief. Well done! 

Thanks for sticking with it and glad you had fun! I definitely need to get better at adding a tutorial or how to play screen instead of relying on the itch page for these jam games 😅

Thank you!

Hey, great minds think alike :)

I really like the 3D aesthetic and appreciate all the thought and humor behind each upgrade's description!

Great implementation of the wildcards! The QTE's felt good and I loved the different doodles and random name combinations

LIZARD

Thank you for the feedback! I originally wanted to have the lizards head for the exit using NavigationAgents but had to miss the last few days of the jam, so unfortunately didn’t get to it in time.

Fantastic music and love the puzzle mechanics. Really well done!

Thank you for the feedback! 

I've never heard of "Aer Memories of Old" but I checked out some of the gameplay and the flying does look really smooth. I'm inspired to keep refining my game post-jam or at least the flying element to implement in another game. I see a pattern with comments about the camera/controls, so it's definitely something I want to improve.

Great graphics and music! Agree with the other comments about difficulty keeping momentum but love the concept of movement being limited by calories

Fun take on the theme! I had a good time exploring the map and finding the big cheese

Clever use of the unreliable narrator. I loved Mr. Analog's reactions when consuming each item!

Nice work! I liked the change of pace in level 3 but felt level 4 was a little slow, so glad the dash was added. Cool particle effects and ending!

Nice work on the atmosphere and sprites, it felt creepy yet funny. Great ending!

Ah, sorry about that! I wanted to put keybinding options in but didn't get to it in time. If I update post-jam, I'll try to include those

Appreciate it! I attempted to use Blender for the first time this jam, but nothing turned out how I liked haha so I did my best to try to find some cohesive assets

Amazing work with the analog wildcard!

Great use of the wildcards and funny storytelling! Also loved the ability to eat the "danger" in the last level

Thank you!

Glad you like the music! :)

Thanks for playing!

Love the pigeon theme and big boned boss in the tutorial! Appreciate the effort that went into making the tutorial and accessibility with the key bind options. Nice level of polish!

Really fun game! Love the unique controls, combos, graphics, sounds, and level of polish this game has. Well done!

Our cat enjoyed your game! Loved the take on the theme and all of the different power ups. Great job!

Fun concept! I could see this being expanded to a full game with some more power ups. I would've liked the ability to auto-shoot with the range attack when holding down left click

Nice take on the consume theme. I love the atmosphere and story telling!

Unfortunately, I ended up getting soft-locked when amputating during one of the car encounters and had to restart