Loved the presentation of the levels as comic panels and the hybrid 2D/3D effect! A shame it wasn't longer but I'd say time well spent on the art and creating a really unique style
berpo-games
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Really impressive level of quality! Also nice attention to detail with the NPCs climbing over the sides and slow-mo when narrowly avoiding them. Would love to see a leaderboard for time survived in the future but you guys managed to accomplish a lot, so really cool to see a similar concept with a different execution. Overall very well done!
Difficult, but I managed to spawn a mushroom! I really like the sprite work and autumn feel. When getting hit by something, I feel like it would be cool for the specific tile of the mycelium that got hit to disappear, that way the player has some control of being able to "trim" the mycelium into a better shape. Overall, well done!
Thank you for the feedback!
I've never heard of "Aer Memories of Old" but I checked out some of the gameplay and the flying does look really smooth. I'm inspired to keep refining my game post-jam or at least the flying element to implement in another game. I see a pattern with comments about the camera/controls, so it's definitely something I want to improve.





