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Snailfrog Slicky's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #5 | 4.746 | 4.746 |
| Fun | #34 | 4.016 | 4.016 |
| Theme | #84 | 3.921 | 3.921 |
| Originality | #162 | 3.714 | 3.714 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
The player is a slick Snailfrog with a Grappling-Tongue, Gun and an at times slippery wall-riding Shell.
It's a rainy speedrunning platformer, and it's additional challenges and secrets require a lot of slickness.
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Comments
This is a crazy good entry, especially for a solo dev. The level design alone is incredible. Either I'm just a gamer or you did a great job communicating the controls to the player through the level design. I feel like every checkpoint, I learned something new about the mechanics up until the very end. I didn't once need to look at the controls because they were so intuitive, accessible, and easily understood. So good.
I will say that I wish I could use the tongue more to grab snacks cause it's so satisfying and fun I keep trying to make a quick grab mid-air and keep on grappling. It might be possible if I get more familiar with the game, but it could be nice to have a faster grapple just for that reason. The only other thing is I was a bit hesitant to use the wall climb/jump. I think it's another skill curve thing, but I was never sure if I was gonna launch off the wall into some spikes or not since I didn't expect it to be so forgiving so maybe a little more clarity in that area would be nice. Can't praise the level enough, the areas felt memorable and there were fun patterns I could recognize on first play and satisfyingly avoid on the next encounter. Slick!
Thanks a lot! :)
"Good job!" Thanks biggy... Great game! Slick movement, crisp art! Fun gameplay.
Thank you! Congrats for finding Biggy :D
Stunning little platformer, sprite work here was REALLY good! Mechanically very well executed and definitely not easy, though that isn't necessarily a bad thing~ Excellent work :3
loved the way this one looked and felt, the crt effect feels super nice and I saw this on instagram a few hours after I played it which was cool.
Another grappling game !! Use of the tongue is clever !! Really nailed the grapple feel and movement in general and the art is gorgeous !! Well done ^-^
The grappling
hooktongue was super slick! A fantastic game, congrats!These graphics are insanely slick!!! Well done
Fun platformer with a nice grappling and sliding toolkit. The look is great and the swinging and shooting is smooth and satisfying!
wow, this is truly impressive, y'all really cooked !!
Incredible polish on this, feels like a complete package. Platforming felt punishing to begin with, but my second run through I had the hang of it a lot more. I’m sure there was further that the level design could be pushed, as some areas did feel a bit similar, but considering how short it was I’m glad you didn’t sacrifice polish for unnecessary mechanics :) Really great job on this, had lots of fun and was very impressed <3
Well done! The platforming is super tight, and every mechanic works seamlessly with one another to allow for some cool plays. It’s very rewarding to improve on your time and master each technique.
Wow this was just perfectly implemented. Swinging and shooting feels great separately and when combined!
Love that you could roll up sides of walls and that boxes show gradual damage as you shoot them. This was just plain slick/sick.
One thing I can say is to add future difficulty would to have your tongue not stick to anything near the spikes. It was easy to get around some since i could just slowly click through tight spots without worrying that it wont stick.
A gun AND a grappling hook this game knows what gamers love lol.
Excellent game. I like the character controller, all the movement feels smooth. The graphics and the vibe is great. Good job!
Overall a really good game. I specifically love the art-style and animation on this one! The game mechanics are also really awesome, definitely super slick.
ironically the grappling hook controls feel rather sticky instead of slick with a weird acceleration curve that i felt like i could never get used to. i like the presentation and the visuals a lot and the everything feels well done. good job!!
Seeing the thumbnail, I wasn't expecting a gun xd
That being said, I think the current grappling-tongue could use more work, it feels a little bit finicky and too fast to control well currently (maybe falling speed is a factor too), the rest was nice tho, especially the wall ride!
The art and controls are extremely polished, congrats!
The wall climbing mechanic is pretty slick. I also did the feel of the touch grab. Good job
This is so sick. Tight controls and amazing art, well done dude.
Thank you!