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1nkFalcon

38
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A member registered Mar 03, 2019 · View creator page →

Creator of

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yup! thanks for the feedback, the depth scaling effect is definitely something id work on if i did a similar project. thank you so much for playing!!!!

thanks for the feedback. to be honest, the web version was an afterthought i thought i would include for more accessibility. it wasnt tested really at all and ended up being broken and pretty un-performant. still tho, thanks for the feedback and thank you so much for playing!!!!!

factory inc stops for no one

fair enough lol. the idea of the oiled up guy with a rocket didnt end up being communicated super well, but thats ok. thanks for playing!!!

glad to hear you had a good time!! :D

youre too kind, thank you so much!!

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all i want to hear from people, thank you so much for playing!!

... and thank you for the comment and kind words! :)

nah tbh the 3d curve was a bit weird (i sorta improvised a distance->scale curve and this was my first time attempting a 3d effect). thanks for playing!!! means a lot!!

shame, next time for sure

im very proud of the juice, thank you so much for playing, means a lot :)

thats what game jams are for, after all. again, i really liked your game overall, one of the most impressive games ive played this jam!! be proud!!

ironically the grappling hook controls feel rather sticky instead of slick with a weird acceleration curve that i felt like i could never get used to. i like the presentation and the visuals a lot and the everything feels well done. good job!!

really good presentation goddamn. really silly little game, im a fan.

alright boys this jam has a winner already, pack it up.

pretty nifty game. the main loop gets a little repetitive after a while and the delivery scenes feel sorta disjointed from the dungeon scenes. its also weird that the dungeon levels are mouse only whereas the delivery scenes are keyboard only. some extra feedback and sound effects could go a long way, and i feel like the intro gives the wrong impression, saying that "the thing youre looking for is **found** in this dungeon", making me initially think that the goal is to FIND something when in reality its to KILL something. the car controls reversing directions when going backwards also felt weird and arbitrary to me. cool entry!!

the presentation is kind of incredible, clearly pretty inspired by buckshot roulette but i like how it takes its own twist on a different game. very very very cool entry.

some more varied and interesting level environments could be cool for a full-er version (its a game jam so its understandable that the environments were very simple). im really surprised by how well the simple shooting mechanic works, and everything is communicated really clearly and intuitively too. just a really strong entry all around. well done.

honestly incredible game for a game jam, alice ai is sufficiently annoying, everything felt super fun and creative. some minor nitpicks i have are that the lives system feels sorta unnecessary (why cant you just retry each segment infinitely?), the music doesnt feel like it fits the goofy theme super well, and when keyboard controls were randomly required at the end there wasnt a very clear indicator of that (as every subsequent puzzle uses mouse only). those are just nitpicks though, extremely strong entry overall.

the character slides around but it doesnt seem like theres much to it. good entry!!!!

very funny, i liked all of the ui text that added lore and backstory to the main character, it made me laugh. the stealing animation is also really funny. big fan.

cool little game!! the last level dragged a bit and feels like a big departure from the rest of the game, and some extra effects could go a long way as far as reinforcing player actions (extra movement effects or effects for killing things). it also wasnt entire obvious a lot of the time what buttons did what and whether enemies needed to be killed for a segment. good entry!!!

any game where you can upload your own music and the game responds to it is a good game in my book. some extra feedback for the player (sound effects, maybe some particle effects for moving) and a definitive goal could go a long way though. good entry!!!!!!!

Neat game, feels a little bit empty. Enemies are also slow enough to where you can run past them even if they do see you. Neat entry into the jam.

cool game, strong concept, satisfying gameplay. my only gripe is that catching clips to reload with felt inconsistent and that its a little bit hard to aim with the big gun. besides that, im surprised by how well this works. well done.

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level presentation is a little plain and the sliding mechanic felt less consistent than i wouldve liked (sliding from solid ground into tight tunnels with air in front of them didnt work super well), but the music is good and i like the visuals!! good entry, well done!!!

frustrating rage game. fun, but the paddle often gets stuck and wraps around objects in the world when you make large movements, which doesn't feel like intentional jankiness. good entry tho!!

simple but fun. maybe if you have time, next time add something to shoot for? a scoring system maybe? just a suggestion, good job on the submission :)

the sound, art, and music is all really cool. maybe give some more feedback tho with attacking and parrying, make it feel more impactful. very very cool game.

wheres my teddy, i need my own personal teddy.

good little game, the walking around while trying to do the wires simultaneously is pretty cool. the last level though inhibited movement so much i just stayed on the girl and spammed space. the enemy warding could be more refined, but this is a great jam entry.

movement is a little floaty, very silly little game tho. very cool, great presentation.

sily little puzzle game. im ngl, i got stuck trying to squeeze the battery between the doorway and the relay for an embarrassingly long time. good stuff brother.

The art and characters are really cool, I'd easily pay for a version of this with more character development, and of course, more game development. There is a lot of potential here. Well done :)

Those parry effects are crazy. Great game, silly and enjoyable.

Fine game, just a bit slow, and the puzzles were somewhat random. Great art!

thats intentional, if the information glitches out, that means your information system is down :3 thanks for playing!!

Thank you! Congratulations to you too.

Thanks!