Neat game! Liked the machanics and the idea very much. Well done :)
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Gravity Well's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #60 | 3.583 | 3.583 |
Game Design | #186 | 3.313 | 3.313 |
Fun | #250 | 3.063 | 3.063 |
Theme | #310 | 3.042 | 3.042 |
Overall | #313 | 2.903 | 2.903 |
Graphics | #352 | 2.813 | 2.813 |
Audio | #569 | 1.604 | 1.604 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game is a little too smart for me, but I'm impressed nonetheless. Great work, love the game!
Interesting gravitational puzzles, but the scoring system was very confusing.
From the description, I thought that I would be able to puncture the suit in different places, but it always seemed to start the line from the same place no matter where I clicked on the screen.
I managed to complete it though and even though there were a couple of minor issues, I still enjoyed it. Thanks.
Sorry for the confusion... There are 2 things to making a hole in a suit:
- Place on the suit aka direction of thrust. For example if you click your mouse on the same line with astronaut but higher then him, you will punch a hole that will create a thrust towards bottom the screen. But it will not guarantee that astronaut will move that way because gravitational forces are much stronger then thrust of air. So in most cases right solution is either to speed up by giving yourself push in the same direction orbit takes you already or slow down having thrust in opposite direction... That is how orbits work :)
- Other thing is 'when' do you punch a hole, since on different stages of the orbit you have different speed and velocity direction, sometimes(and I was building puzzles in a way it almost always true) its smarter to wait on the orbit for a optimal launch window.
Anyway, hope you enjoyed game regardless of this confusion
Nice I will,btw can you join our discord server as I and my team are making game and we need some people for feedback.this is the link:-https://discord.gg/ghxEm9r.
Hey, loved your game, loved your art , music , game design ,a bit of polish and your game will be pretty cool!
All the best and Good luck! Do check out our game we need the feedback! - https://itch.io/jam/brackeys-3/rate/574293
great work maaan the physics are perfect well done !!
btw i rated ur game cna u do the same pls ? and thx !!
Cool orbital calculations. It seems like you put lots of effort in the game design. Nice job!
I really love the graphic of the game, the game feels hard at first, but its fun when you know how to play it properly :3, cool game :D
Took me a while to figure out it worked, but once I did solving the problems was really fun. Sound would make this even more fun. One of the most unique takes on the "Holes" theme that I've seen so far!
It is a bit difficult to hit the target but it has a great physics. Wow!
Someone else below suggested a thing that will make hitting the station once you already have a right solution in mind simpler(like snapping to grid). I will implement that when I will rebuilding this for Steam. I happy that so many of you guys enjoyed that mechanics so I have reason to convert it to fully featured game with beautiful graphics and publish on Steam.
Thank you :) Btw, there is a thing, called White Hole that would play nice with your game: https://en.wikipedia.org/wiki/White_hole
Even though the graphical style is rather unrefined, the game play was interesting. I'm just interested how much work did go into the whole gravity system :D
Gravity based on Unity's rigid body physics and trajectory is simulated(meaning I run my physics 1000 ticks ahead of actual astronaut position and record all 1000 points astronaut hits, then draw line connecting those points). I also simulate other parts of game mechanics like amount of O2 changing by breathing and thrust, so I can mark different parts of trajectory with green(under the thrust), blue(gravitation only), and grey(still gravitation only but astronaut is dead already :) )
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