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A jam submission

Chickens: Free Range!View game page

Roosters fight vs AI robots that wants to seize their free range farm. Classic shoot'em up for 1 or 2 players.
Submitted by Biim_Games (@Biim_Games)
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Chickens: Free Range!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#123.0003.000
Innovation#123.1883.188
Theme#153.5003.500
Overall#153.0383.038
Visuals#182.8122.812
Gameplay#212.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry use the theme "Chicken"?
Roosters are the main characters and fight to save other chickens from being forced in small cages all their lives

Did you use any third party assets like art or music? If so, which ones?
All audio comes from third parties

Does your entry contain A.I art or audio?
Never ever use AI for anything!

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Comments

Developer

While adding comments on the project to sell its template, I finally realised that the Double bullet Power Up didn't have the bullets deal 2 damage each instead of 1 as all the other bullets.

After have just tried alone, I can confirm that the game can be completed also using only that weapon an only one rooster. Sorry to everyone that had tough life playing in this way. I will update the game once the Game Jam will be completed.

Submitted

The voice and the tutorial gave me a good laugh. Great!

Developer

Thank you, I'm glad you enjoyed it.

Until where could you play the game?

Submitted(+1)

interesting to mix such a slow, deliberate shooting mechanic into what is usually a fast-paced spray and pray genre. a diffcult self-imposed task to minimise your total number of events too! well done on the game

Developer

Thank you.

Yes, about the slow shooting mechanic, I wanted to have something a bit different and at the same time be one of the messages to warn the players of about real life danger of having robots and AI together. They are much faster than people could be able to face them in an open conflict. In this case we have roosters though using grandpa and grandma's old weapons so an additional reason to be slow due to the reloading time of a shotgun or similar weapon :-D

About the use of the free edition with its event limit, it was both a personal challenge and a necessity, since I might had (and still have) to rush to Italy due to family health issue. That limit helped to keep the scope small, even if in the end I think I could have saved half of the time used to develop the game using the full version :-P
Also, I'm going to show the game to future students when teaching how to make Construct 3 games, to show that a complete game is still doable with the free version, even if it require to know well C3 in order to minimise as much as possible the events and try to compact different things in a single event to save events. Also the design is purposely done in this way to avoid to use line of code. For example, the only layout that runs custom lines is only the cutscene at the end before the credits, the whole game is basically one single Event Sheet, that cover Start screen, gameplay and End/Credit screen.

Submitted(+1)

fun classic shootemup mechanics. I got to the final boss but couldn't beat it. the boss moved to the bottom of the screen and i had no way to attack it without taking damage, and then i died. Not sure how i am supposed to counter that? 

I also found the weapon balance to be a little tricky-- the single/double/triple shots were so slow compared to the enemy movement, by the time i shot them once they were already behind me and i had to just dodge them and move on! as a result my strategy was to hope for the machine gun and stick with it. maybe that's intentional though.

overall it's a fun little story and execution, but could use some balance tweaks imo!

Developer (1 edit)

Thank you for checking the game and reaching the first boss (that's not the final one).

Yes, weapons could be balanced a bit more, but I didn't have time to do that. However thy are not too bad if you play with a friend, since the enemies will be the same.

About the weapons:
Gun - Single shot
Damage: 1
Reloading Time: 1 second
Bullet Angle: 270
Use for:
Basic weapon, you are not going to go back to this (even if initially I planned to let the player lose the power up when damaged and go back to this weapon).

Double - Double shot

Damage: 2 (per bullet) [ This is currently the weapon dealing more damage with a single bullet]
Reloading Time: 1 second
Bullets Angles: 265 and 275
Use for:
Close fight or pave your way in front from far. In close combat, you need to get the right timing, if you can shot twice to the same drone/robot it will be dead since thy have only 3 HP. Actually just tried the game again and I should fix the code because in a very close combat, you can hit with 2 bullets and both of them should deal damage (2 + 2), enough to kill the enemy with one shot.

In close combat is also good to use it when hiding behind a tree, ideally peeking, one bullet will be blocked and the other one will hit the enemy with enough strength to send it back just for the time you need to shoot again.

Finally, from far, when the enemy is in front of you, but is swinging horizontally while coming towards you, you have more chance to hit it. Also quite often you hit it wit one bullet and it will bounce into the other dying in just a couple of seconds.

[ Edit: I just found the bug and fixed it, I can confirm that the game can be completed playing alone and using only the Double bullet weapon. It's actually quite fun to play and it's better to use it as shotgun in very close range. One shot one kill. ]


3-Way - Triple shot
Damage: 1 (per bullet)
Reloading Time: 1 second
Bullets Angles: 240, 270 and 300

Use for:
Stay as lower as possible in the screen to have a large fan and have a chance to hit anyone getting into the screen or moving around, especially if moving left and right to get bullets in different point. Good to focus on just avoiding enemies and their bullets and give you a high chance to hit someone, despite it's precision.


Machine Gun
Damage: 1 (per bullet)
Reloading Time: 0.2 seconds
Bullet Angle: 270
Use for:
Move and concentrate the fire power always in front of the character. It's not easy to defend from side attacks, but the trade off offers the player high mobility and can either focus the fire in front or move around to have a line of fire. with bullets covering a good area of the screen.


The machine gun sort of translate like the laser in the classic shoot'em up games, while the 3-Way is the machine gun at fan arc of those classics. The Double shot is something in between, narrow, but not too much, so you can still have a bit of arc especially if you stay low on the screen.

The Machine gun is at the moment what it seems the most powerful weapon, however despite shooting fast, it's hard to kill minions since they fly away easily when hit, definitely better VS the first boss. I have killed the first boss playing alone and with the 3-Way weapon, not an easy task, though. You need to move away from it way before it closes up too much on you. Not so easy to blow up its arms. The boss is like the little robots, it moves back when hit in the body, but not too much. So the more bullets hits the hull the more you can send it back. If you don't have a machine gun, the support of another player is very useful.


As curiosity, the special weapon (big ray or electromagnetic pulse, to be decided), didn't make into the game, despite having the stats already inside. I preferred to leave it out to concentrate in creating a additional level and focus more in finding the right voices for the whole game (you will hear more if you can complete the game). Anyway, these are the stats, that could change since I didn't have a chance to test them.

CFR (Chickens: Free Range!)
Damage: 10 (single hit for big large ray/wave that should cover at least 1/3 of the screen.
Reloading Time: 10 seconds (it needs time to cool down before being used again)
Bullet Angle: 270
Use for:
Clean up the way in front from lots of minions.


About the speed of players VS machine, yes, they are fast and meant to be, same thing for suddenly coming from back without you be able to do much. That's the real danger of putting AI in robots and one of the warning message the game wants to tell to players (and we are not armed with machine guns with endless bullets and no even have 3 hearts...

What I couldn't fit due to the wasting time of my self challenge to use the free edition and create workaround the limitations is:

- 1 weapon, CFR (Chickens: Free Range!).
- Heads of the chickens on the bottom left and right of the screen with the text of what they are saying inside a balloon.
- Lines from famous movies in the balloons, according to the situation of the levels and game (this will be without audio since the voices come from pre-made game assets.
- 2 more levels (the end scene after defeating the second boss was supposed to be the beginning of level 4.
- Touch input to allow 2 players on tablet.
- Responsive screen and game map according on the device or window resize.

With 9 events only left, last 2 points might have been not possible.


I'm planning to strip the audio from the game (because it's third party) and sell the template as it is (adding proper comments) to show how I overcome the limitations of the free version.


Thank you again for playing and for the detailed feedback. If I will get enough interest I will develop it more with many more levels, let's see how it goes.

Developer

While adding comments on the project to sell its template, I finally realised that the Double bullet Power Up didn't have the bullets deal 2 damage each instead of 1 as all the other bullets.

After have just tried alone, I can confirm that the game can be completed also using only that weapon an only one rooster. Sorry you had hard time playing with the under-powered weapon. 

I will update the game once the Game Jam will be completed, so if you want you can give it a go again to see the difference.

Submitted(+1)

realy nice game like sound design and the concept

 being able to turn the 2nd player off and being able to speed up the tutorial text 

nice game 

Developer

Thank you very much.

Yes, turning off the second player was actually something that I was planning to do, but I had to leave it out due to time restriction, same for the intro if I could implement a saving system that remember that the player already saw it once previously. Not because those things takes time, but because for every condition I have to try to integrate with a precedent one to try to overcome the limit of 50 events of the free edition. That's an additional personal challenge I wanted to give to myself.

If the game will have interest I can keep developing it and adjust those settings.

Until where could you play?

Thank you for checking it out! :-)

Submitted

Wow! Audio is amazing!  No what I have 馃槄

If you can please rate my game and post a comment!

Developer

Thank you :-)

I rated it and you have already replied to my comment about your game :)

Submitted

I'm very happy to see a challenge with the free version of Construct in this game jam. It's true that 50 events isn't a lot, but it's also a lot!

It's not easy to control two chickens when you only have one brain, but I managed. I would have asked my cat, but he's clumsy with his paws :)

My biggest difficulty in the game was definitely those little robots that come out of the bottom of the screen and then come back to attack me from behind. They're hard to defeat! If you have a few events left, I would personally devote them to that.

In any case, well done on this game and on successfully completing the challenge :)

Developer(+1)

Thank you for giving it a go.
Yes, I still have 9 events I could use, but the idea was to continue the game with a couple of more levels. I'll see how people will react to the game. If there will be more interest I will flash it out a proper game, otherwise I might keep those events as contingency for the upcoming levels.

Enemies that comes from the bottom are the ones that comes from top and you didn't kill, just get rid of them before they pass you. Not an easy task but doable with a bit of practice. If classic shoot'em up games are your genre, you might find rewarding to keep trying to complete the game. The game isn't very long yet.

I just left one character die all the time while playing alone, don't worry about it. Pick the one that has the voice you prefer ;-)
In case your character dies and the other is miraculously still alive, use it as backup. You never know :P

Again, about the events. Yes, 50 are enough to make a game, but you need to be a bit expert with C3 to overcome it's limitations, like not having families.

I'm going to contact audio creators to see if they are ok for me to leave the audio files or not and then release a properly commented version of the code I used for the game, explaining the workaround.

Thanks again for giving it a go and for the feedback.

(+1)

pretty fun!

Developer(+1)

Thank you for checking the game out and give it a go.
Have you managed to reach the end of the game?

(+1)

I beat dark souls, ofc I can kill some robots :D

Developer (1 edit) (+1)

Hahaha, I was actually thinking to give a prize to the first one showing me a screenshot of the ending screen :D

Oh hot dog! Should've done that haha.

Developer

Hahaha, well let's see, if no one completes it in a few days, I might put it as incentive and you can give it a go if you like whatever I will want to offer :D

Submitted(+1)

Pretty fun.

Voice effects were funny too!

Developer

Thank you. Yeah, I think the voices are the best part of this game, especially going on in the game I tried to let them talk to each other.
Until where did you manage to arrive?

Submitted(+1)

Good!

If you can please rate my game and post a comment

Developer

Thank you. Until where did you manage to arrive?

I'm doing the round of the compulsory votes, after I will check other games, included yours :)

Submitted(+1)

Great fun, pretty tough! Playing both chickens is way too hard on my own. Music is cool and sound effects are fun. Nice job!

Developer

Thank you for playing, I'm glad you enjoyed it :-)
Until where you were able to survive?

I tried my best to match the two different voice assets to match together so they seems like to talk to each other, but probably not many people will reach those points.

Submitted(+1)

I play with two hands 
Uhahahah 馃憤

Developer

Hahaha well, I did it as well while testing, then decided to save the notebook keyboard and moved to use two gamepads, but the best part was just swap controller to use the second character (if still alive), when the first die. However usually it lasted only a few seconds.

Interesting though, it could be a proper game mechanic if done properly and with special designed levels.

Thanks for playing, by the way. How far did you went?

Submitted

Cage EGGS ))) boss kill me any time

 

Developer(+1)

You can blow out the arms. Machine gun works best, but 3 ways might give you a chance too. Hitting the body push it back, so with machine gun you can push back for longer.

Submitted

I couldn't play properly, I don't have any friends =(

Developer(+1)

Thanks for playing. You can play even by yourself. Leave the other character die or use it as backup if yours die.

I tested the game all the time by myself and made only a couple of matches with my wife. I could only complete the game when playing alone, it just takes practise and patience.

Thanks again for giving it a go :-)

Submitted(+1)

I liked the game, I'll just see what you say later.

Developer (1 edit)

Try to break the 2nd or 3rd egg to get a more powerful weapon, if you miss any enemies that go behind you, use the trees at your advantage ;)

Submitted

ok