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Uriel1339

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A member registered Mar 31, 2016 · View creator page →

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Doing more with less is the theme of this jam, no? By drawing the blobs via functions inside Godot rather than using assets, it was actually surprisingly easy to make them animated. I was pleasantly surprised. 

I'm glad I read about the concept before the jam started!

Much appreciated and yeah there were way more upgrades planned. Had to scrap easily 10+ and got tight on dev window... I also cut the idea of a final boss fight. The shotgun spread is definitely way too strong and kinda necessary.... But hey for first time doing a survivor like I think it came out nice, hah.

Thanks!

I can't draw any better than a 3rd grader haha. So I used godots native ability to draw the assets, plus I wanted to see what it can do with 0 assets. Works surprisingly well to just make it draw with functions.