interesting to mix such a slow, deliberate shooting mechanic into what is usually a fast-paced spray and pray genre. a diffcult self-imposed task to minimise your total number of events too! well done on the game
Viewing post in Chickens: Free Range! jam comments
Thank you.
Yes, about the slow shooting mechanic, I wanted to have something a bit different and at the same time be one of the messages to warn the players of about real life danger of having robots and AI together. They are much faster than people could be able to face them in an open conflict. In this case we have roosters though using grandpa and grandma's old weapons so an additional reason to be slow due to the reloading time of a shotgun or similar weapon :-D
About the use of the free edition with its event limit, it was both a personal challenge and a necessity, since I might had (and still have) to rush to Italy due to family health issue. That limit helped to keep the scope small, even if in the end I think I could have saved half of the time used to develop the game using the full version :-P
Also, I'm going to show the game to future students when teaching how to make Construct 3 games, to show that a complete game is still doable with the free version, even if it require to know well C3 in order to minimise as much as possible the events and try to compact different things in a single event to save events. Also the design is purposely done in this way to avoid to use line of code. For example, the only layout that runs custom lines is only the cutscene at the end before the credits, the whole game is basically one single Event Sheet, that cover Start screen, gameplay and End/Credit screen.