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A jam submission

Eternal Promise (Hololive fangame)View game page

Hololive Promise keyboard stomping game for Holojam#7
Submitted by GunArcher — 3 hours, 22 minutes before the deadline
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Eternal Promise (Hololive fangame)'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#103.8753.875
Gameplay#143.6673.667
Ambience#144.0424.042
Overall#183.5923.592
Theme#193.7503.750
References / Humor#672.6252.625

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The concept is really interesting. I didn't have time to get all the endings.

Submitted

very good. The art design, music, and effects really complement each other.  I'm terrible at this sort of game but I see some good foundation here. Well done!

After reading here, apparently I have done some of the endings? I'm not sure how to be honest, nor did I notice the multiple ending the first around. I'll try it again when I dont have to destroy my laptop keyboard.

Submitted

very good. I'm terrible  at this sort of game but I see some good foundation here.

After reading here, apparently I have done some of the endings? I'm not sure how to be honest, nor did I notice the multiple ending the first around.

Submitted

A rather unorthodox typing game, but holy wow the meta . Certainly taught me how to use my keyboard in ways I've never done before. 

Submitted

I had an alright time with this until I learned about the extra commands and then I had a great time! I like the sounds and effects in hitting the keys and enemies, and balancing hitting the enemies with typing commands becomes quite fun. I think the deep angle of the keyboard makes the readability of what you're supposed to be pressing tougher than needs be (mostly for the number row), and admittedly at a certain point I'm mostly just boosting then hitting blocks of four at once. Maybe that's the point but I felt a bit more satisfied with the precision hits myself. Good entry, great job!

Submitted (2 edits)

Cool game, I’ve never played anything like it and it was fun typing the commands mid-game. It’s a very pretty looking one too, I am always a sucker for the low poly models.

Unfortunately, my laptop keyboard isn’t great now, and has a few keys with problems, so I couldn’t play the game to all the endings, but I did have fun.

I assumed you’re supposed to outlast Eternal Kronii and she automatically takes damage, and reading what you said it seems like it is, which didn’t feel obvious and makes me wonder what the number values are when you hit enemies. I don’t know how long I’m supposed to be spending when it feels like I only chunked a bit of her health after a good 3-4 minutes. I would probably suggest balancing out the length of the fight maybe, because I think the battle is already quite tough even with a change like that, especially when enemies get pretty tanky later on (or adjust the enemies).

Edit: I found the T ending after writing this comment, and even with what was basically God Mode, the battle still felt like it took forever and I got close to dying. I can’t imagine how you’re supposed to deal with those patterns with base Kronii. The secret itself was still really nice, on an aesthetic level I really enjoyed it.

Great work!

Jam Judge(+1)

Very polished visuals.

Simple but satisfying gameplay.

Those messages in the end screen... aaaah my heart...

I couldn't figure out how to deal damage to Eternal Kronii. I'm guessing I just have to endure the waves as long as possible?

Also... I figured out the cheat code from looking at the end screen and wow, it's so pretty! 

I can't imagine beating the game without it. Some enemy units near the end were ultra reinfoced and honestly I think the player is expected to use that code. After all, the hint is right there. (and it's such a cool experience!)

I think my only complaint is the lack of a volume control slider somewhere.

Great game!

Developer

Thank you for playing. Clearly, the game has some design flaws for a jam, but still, you unlocked the T ending which I consider 100% complete. I even thought no one would find it.

By the way, I designed the pause menu on the bottom left of the screen similar to the itch fullscreen button. Looks like the result is the opposite here.

Thank you again, I really admire your effort for testing the game.

Submitted

Super unique game idea, I don't think I've ever played something like this!


I like that there are multiple endings (sorry but I'm sure as hell not trying to figure out how to get them)

And that you can enter keywords for bonuses

Visuals and SFX are great as well


Really cool idea that could be expanded into some cool stuff with some inspiration, I'm sure. Great work!

Developer

Thank you for trying it out.
There are some design flaws, and you are not the only one who noticed them.

Submitted

I love slapping my keyboards to kill bombs lol! Super fun stuff :D

Submitted

Cool idea! I had skill issues, but that's on me, it's still cool.

The visuals are gorgeous, honestly! I liked the music and SFX too.

Submitted

This seems like a really good game. Unfortunately, I don't think I can play it fully because I don't have a high quality keyboard. My keyboard can only detect 2 letters at a time, so after a while a bunch of my inputs, especially in the middle of keyboard where it's hard to type runs, just get missed.

Developer

Thank you for trying and the feedback.
I really miss the limitations of the hardware here I see.

Submitted(+1)

I like the uniqueness of this game, didn't know there's such a genre as keyboard stomping, but I guess that makes sense. The visuals, effects, and the music is really nice and adds the the atmosphere, but gameplay needed some direction to it. As far as I can tell, eternal kronii automatically takes damage after a set amount of waves you survive, so this is really just a survival mode with some hidden keywords to help you. However, the waves at the end become impossible to beat because there's more of them, they have more health, and they do more damage to you so you basically die in a wave. To save my hands and keyboard, I had to write macros to clear the board and reach the end.

I did notice a Nier influence and I thought there would be assistance, but besides the keywords, I didn't see anything else. There also seemed to be something with the word Time revealing itself and it might be related to the Nier stuff, but I never unlocked T so not sure. It's a cool concept.

Developer

Thank you for playing. I think you got my point, most of it at least.

To be honest, the "I" ending was only for a few players who have the determination to beat the game, because the losing ending is the main point here.

Well for the "T" ending, in a game where you can use any key on the keyboard, why not try typing some obvious word? :)

Submitted

This is actually quite a unique idea, cool game! Just i have no idea what im doing tbh, i dont seem to be doing anything to eternal kronii?

Developer(+1)

Thank you for playing.
You are not wrong though. The game is more like survival than fighting.

Submitted

The ambience and music are on point and create a wonderfully melancholic feeling, well done!

Submitted

The gameplay style was actually a plot twist! I liked the visuals and the BGM!👏🏼👏🏼👏🏼

Submitted

This game is visually very gorgeous, and the sfx/vfx are solid. The vibe is really nice. I don't really understand how the time mechanic worked or how I had influence over it.